
2024 · 奇幻
Heroes of Might and Magic III: The Board Game
玩家在一个奇幻世界中指挥彼此对立的阵营,操控英雄在由板块拼接而成、划分为六边形格子的模块化冒险地图上行动。他们探索各个地点,招募并管理由微缩单位代表的军队,并在独立的战斗棋盘上解决战术战斗。 游戏支持竞争、合作和单人场景,并设有多种胜利条件,将地图探索、资源与军队管理,以及由场景驱动的目标融入战役式游戏体验。
- 人数
- 1–3 最佳 2 人
- 游戏时长
- 90–120 分钟
- 年龄
- 14+
- 复杂性
- 3.5 / 5
关于这款游戏
Heroes of Might and Magic III: The Board Game – Tower Expansion2024
Heroes of Might and Magic III: The Board Game – Rampart Expansion2024
Heroes of Might and Magic III: The Board Game – Battlefield Expansion2024
Heroes of Might and Magic III: The Board Game – Fortress Expansion2024
Heroes of Might and Magic III: The Board Game – Inferno Expansion2024
Heroes of Might and Magic III: The Board Game – Stronghold Expansion2026
Heroes of Might and Magic III: The Board Game – Conflux Expansion2026
Heroes of Might and Magic III: The Board Game – Cove Expansion2026
Heroes of Might and Magic III: The Board Game – Naval Battles Expansion2025
Heroes of Might and Magic III: The Board Game – Big Box Expansion2025
Heroes of Might and Magic III: The Board Game – Stretch Goals Regular2026来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 39
- 已记录对局
- 50
- 玩家
- 3h 49m
- 平均时长
- 31
- 收藏数
- 12
- 愿望清单数
- 2
- 已预购
6.5/10
基于 9 条 Ludoya 评测
Balleflass5.0 Great looking game with cool artwork and OK miniatures. The player aids are mostly useless as they use a ton of text to explain very simple things and not using the space for more important stuff like iconography. The rulebook is terrible, but you can mend this to some degree by using the one here from the Files section. The downtime in this one is extreme if players are doing combat (even with the simple combat system from the core box). This will be far worse with the combat system in the expansion which I believe should only be used for 2-player games. Player "elimination" is a thing as you are mostly out of the game if your opponent has a better hand for combat than you (assuming you both have same hero level and an equal army). I mean "out of the game" as in you will need to spend a ton of resources to create a new army, but by then your opponent will have taken all of your mines as you only get resources every other round. Seems like a cool idea for those who wanted this game purely because of nostalgia as this is as far away from a modern game design as throwing horseshoes on a stick. Would love to see a better developed combat system. PS. I know you can discard cards during each of your turns to prep your hand for combat or other stuff, but that do require you to be somewhat lucky when drawing relics, spells and abilities that suits your combat style which do make it somewhat swingy again. I wish we could se a rotating market place like in the Pax games where there is always 10 cards on display for "purchase" every time you are told to get a new card.
规则问题
由 Ludoya 的规则助手根据规则书回答。
我的英雄在其回合中可以执行多少个行动?我可以先进行城镇行动,然后再移动吗?
在你的回合中,你可以执行城镇行动(每轮每种一次)、士气行动和移动行动;城镇行动可以在你的回合(或其他玩家的回合)中执行,但不能在战斗期间执行;移动会消耗你英雄的移动点数(MP)。(见第10页)。
主英雄和次要英雄有什么区别——次要英雄可以升级或使用我的牌堆吗?
主英雄拥有英雄卡、3点移动力(MP),使用力量与魔法牌堆,并通过获得经验值来升级;副英雄没有英雄卡,拥有2点移动力,无法获得经验值(因此不能升级),而且当副英雄参与战斗时,你不能使用手牌或力量与魔法牌堆中的卡牌。(见第11页)。
招募和补充单位是如何运作的——花费人口标记时,我可以招募多个单位吗?
使用人口标记来扩充你的军队,可以让你立即进行招募和增援,次数不限,前提是你支付得起费用;完成后,将人口标记翻面,在下一轮开始前你无法再次使用它。(见第26页)。
我什么时候抽牌,手牌上限是多少?
在你的回合开始时,你可以弃掉任意数量的卡牌,然后抽牌至手牌上限(如果你已经达到上限,则无需抽牌);你的手牌上限显示在主英雄的等级追踪条上,并会随等级提升而增加(例如:1级 = 4张,3级 = 5张,5级 = 6张,7级 = 7张)。(见第10页和第12页)。
单位受到攻击时可以反击吗?先攻是怎么运作的?
在一次攻击中存活下来且与攻击者相邻的单位,在每个战斗轮中进行一次反击(反击不会触发另一次反击);单位按主动值从高到低依次行动(主动值相同时攻击者优先)。(见第30–31页)。
什么是快速战斗?它在什么时候适用?
当你的主英雄等级至少比野外难度高1级时,会触发快速战斗:中立单位会逃跑,遭遇将立即结算,无需进行战斗。(参见第32页)。
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用 Ludoya 玩 Heroes of Might and Magic III: The Board Game
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。

















