I C E

2023 · 科幻

I C E

玩家带领考古学家团队深入冰封荒原,发掘层层掩埋的遗迹与文物。 游戏使用叠放的板块层,分别代表冰层、地表层、中间层、深层文物层,以及最终的建筑层;玩家按顺序移除板块来挖掘并收集文物,获得声望点数。移除的冰盖板块可以用作辅助行动,而建筑板块则会引入新的、足以改变游戏局势的规则,并随着游戏进行逐步揭晓。 当一块建筑板块被完全发掘后,游戏结束;玩家统计声望点数,决出胜者。

人数
1–5 最佳 3 人
游戏时长
90–120 分钟
年龄
14+
复杂性
2.8 / 5
5.6 来自 Ludoya探索曼卡拉模块化棋盘分层

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在 Ludoya 中查看完整统计
6
已记录对局
16
玩家
1h 59m
平均时长
9
收藏数
18
愿望清单数
2
已预购

5.6/10

基于 4 条 Ludoya 评测

  • Louis4.0

    The game looks absolutely beautiful, but I played it on TTS and I was shocked at how much I disliked it. Only the top layer tiles have hidden backs; all of the other layers have all of the tile information on both sides. Even during set-up, you'll see exactly where the more valuable tiles are. Because of that it just felt surprisingly unsatisfying to dig through the layers: instead of an exciting rush for treasure, it felt more like a rote optimisation to gather the known quantities on the board. It doesn't help that the two player mode is just a two-handed four player game and that many of the snow tile powers literally don't work in the solo mode, as they affect non-existent other players. I really wish I enjoyed this game more (because gosh, look at that artwork!), but alas, I did not.

    无记录对局

  • Kush6.7

    Love the theme, art, and production. Gameplay, while good was not superlative as the other aspects listed. At its core, it is a spatial / movement-based abstract game with a lot more rules and details to make the gameplay not very intuitive and unnecessarily feels bloated. I would have expected it to be a lot more streamlined or a lot meatier. As of now, it is the worst of both worlds.

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。