Inhabit the Earth

2015 · 环境

Inhabit the Earth

一场横跨六大洲的竞赛,带领世界各地的野生动物登场、进化并适应环境。玩家打造一座最多容纳六种生物的动物园,利用卡牌让它们繁育、移动、迁徙,并在各大洲的版图上发展。生物能力、指示物位置和收集到的标记物共同决定最终得分。

人数
2–4 最佳 3 人
游戏时长
60–90 分钟
年龄
14+
复杂性
3.2 / 5
4.5 来自 Ludoya动物成套收集轨道移动标签

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11
已记录对局
14
玩家
1h 16m
平均时长
10
收藏数
3
愿望清单数

4.5/10

基于 9 条 Ludoya 评测

  • Garfield2.0

    Not sure if I should keep this. If you want to play it strategically you have to have the right cards, and for that you need either luck or several turns to exchange your cards. Otherwise your game is driven by the cards you have. And your turns are very repetitive. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★☆☆☆ <!-- size 7]A little bit to repetitive --> Interaction: ★☆☆☆☆ <!-- size 7]No --> Artwork: ★★☆☆☆ <!-- size 7]The animals are ugly, the rest is ok --> Luck: ★★★☆☆ <!-- size 7]Random card drawing --> Strategy: ★★☆☆☆ <!-- size 7]Not many strategies possible --> Components: ★★☆☆☆ <!-- size 7]Stickers are bad --> Play duration: ★★★☆☆ <!-- size 7]A little bit too long (93min@3P) --> Easy to teach: ★★★☆☆ <!-- size 7]Quite easy (22min) --> Rules quality: ★★☆☆☆ <!-- size 7]Weird structured rules --> Setup time: ★★★★☆ <!-- size 7]Quite fast --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★☆☆☆ <!-- size 7]Random cards --> [/c]

    无记录对局

  • Evan3.0

    This is a cute idea for a game, that ultimately just isn't that interesting to play. You get these animal cards that all have different powers. You enhance the animals by splaying other cards over or under them in different ways. Your stacking limit of cards is determined by how many different animals you have on the board. Cards can also be played to move your animals that have a matching symbol. This is a lengthy process when players have six different animals of different sizes and complexity. There is some AP in terms of trying to maximize your efficiency before your turn, as the game rewards getting to the end areas, but since during movement you skip over places where other people are, the board state can be unpredictable. Maybe the problem was just that we played it with 4 players, which pushed the downtime between turns too high. Again, the game is fine, it just didn't present me with any hard choices. I just did the best I could with what I drew and what the board state looked like. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。