
1995 · 经济
卡坦島
Players expand a fledgling colony on an island by building settlements, cities and roads on a modular hex board. Each turn dice determine which terrain tiles produce resources (brick, wood, ore, wheat, sheep), and players collect matching resource cards to spend on construction, development cards, or trades. Setup mixes hex tiles and number tokens to create a different island each game, with ports on the coast for favorable trades. A robber piece blocks production on a tile and can be moved when a 7 is rolled, allowing the active player to steal a resource from an adjacent opponent. Points come from buildings, longest road, largest army and certain development cards; the first player to reach the target total wins.
- 人数
- 3–4 最佳 4 人
- 游戏时长
- 60–120 分钟
- 年龄
- 10+
- 复杂性
- 2.3 / 5
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Catan: 999 Games 25 jaar Expansion2015来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 3,351
- 已记录对局
- 2,313
- 玩家
- 1h 2m
- 平均时长
- 847
- 收藏数
- 15
- 愿望清单数
- 1
- 已预购
6.6/10
基于 328 条 Ludoya 评测
Jan Solo5.5 Deberás expandirte por la isla, construyendo caminos, aldeas y ciudades. Para ello necesitarás los recursos que generan los hexágonos de mapa y una buena dosis de comercio con el resto de jugadores. Un juego clásico que agradaa jugadores ocasionales. Como eurogame antiguo tienes bastantes cosas mejorables: comercio, inicio lento, excesivo azar, efecto bola de nieve...
Vic Granell6.0 Rating for the base game - 6. Haven't played it for years, I'd ever play it without an expansion today.
Поставил максимум звёзд по оригинальности, так как это прородитель жанра и гейтвей для механики ареаконтролей. Сегодня это семека для всех возрастов и опыта игры. Простая, в меру интересная, наглядная и интуитивно понятная. Строишь замки в гексах на поле, от этих гексов получаешь ресурсы, за ресурсы снова строишь здания, здания приносят ПО. Если не хватает ресурсов игроки начинают обменивать их друг у друга. Всё
规则问题
由 Ludoya 的规则助手根据规则书回答。
Do I get resources for my starting settlements during setup, and when do I take them?
Each player receives the resource cards for the terrain hexes adjacent to their second settlement immediately after placing it (the second-placement round); the starting player then takes the first turn and rolls for production (see pages 3 and 12).
What exactly happens when someone rolls a 7?
No one receives resources; every player with more than 7 cards must discard half (rounded down), then the roller must move the robber and may steal one random resource from a player with a settlement/city adjacent to the chosen hex; the robber prevents that hex from producing until moved again (pages 5 and 11).
Can I build a settlement right next to another player's settlement or city?
No — the Distance Rule requires that all three intersections adjacent to the spot be vacant (no settlements or cities of any player), so you cannot build on an intersection adjacent to another settlement/city (page 7; see also page 5).
When can I play development cards, and do victory point cards count as soon as I buy them?
You may play one development card at any time during your turn but not one you bought that same turn (exception: victory point cards may be revealed immediately to claim a win); victory point cards are kept hidden and only revealed when you declare victory (pages 4, 5, and 7).
What bank/trade rates can I use at harbors — 4:1, 3:1, or 2:1?
You may always trade 4 identical resources for 1 (4:1); if you have a settlement/city on a generic harbor you may trade 3:1; a special harbor gives a 2:1 rate but only for the specific resource shown on that harbor (page 9; see also page 4).
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



































