
2021 · 解谜
芳野寻踪
Players take the role of nature explorers collecting hand-painted cards that represent species, landscapes and discoveries. On each turn, players place path tokens on one of two boards: the main board to draw and play cards (subject to placement requirements), or the campfire board to trigger special actions and pursue goal objectives. Cards accumulate in each player’s meadow and surroundings area, and envelopes with additional cards are opened at specified moments during play. The game scores points from cards and campfire goals, and the highest total determines the winner.
- 人数
- 1–4 最佳 2 人
- 游戏时长
- 60–90 分钟
- 年龄
- 10+
- 复杂性
- 2.3 / 5
关于这款游戏
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 958
- 已记录对局
- 729
- 玩家
- 1h 12m
- 平均时长
- 262
- 收藏数
- 35
- 愿望清单数
- 1
- 已预购
7.4/10
基于 106 条 Ludoya 评测
Garfield3.0 Quite a multiplayer solitaire. The only interaction comes from when other do things that you wanted to do... Not much interesting things going on. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Too repetitive, not much going on --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost none --> Artwork: :star::star::star::star::nostar: <!-- size 7]Very nice --> Luck: :star::star::star::star::nostar: <!-- size 7]Random revealed cards --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Not really --> Components: :star::star::star::nostar::nostar: <!-- size 7]Ok, nothing special --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]Not much I can think of --> [/c]
Mohasz7.0 Beautiful artwork & solid gameplay. However, I don't think this is a game you'd want to play over and over again, since there's not a lot of variety in the strategies. You're pretty much doing the same thing every game to maximize your points, there's not much else to explore beyond the 3rd or 4th play. Plus, you need to go in with the right mindset, since the random factor of what cards are showing up can and will affect your end game result. That said, the flow of the game seems pleasant enough (the artwork, unique card selection and thematic tableau building is a nice mix) that I can see myself coming back to this occasionally. One small negative I found, is that some of the rules are not very intuitive. It's easy to forget some parts if you've not played for a while. Update: still absolutely beautiful, still a bit too long for what it offers. Update 2: I'm a bit torn, I like it a bit less now. I don't like the randomness and the game is just kinda clunky. I cannot really put my finger on it, but something is 'off' with it.
规则问题
由 Ludoya 的规则助手根据规则书回答。
我打出卡牌之后,可以移动或者旋转它们吗?
不——一旦打出的牌就会一直留在原位,整个游戏过程中都不能移动或旋转;地形和观察牌竖着放,风景/发现牌横着放(见第8页)。
观察卡的要求是怎么运作的——我可以盖住一个符号,同时还能使用其他符号吗?
如果一张牌只有一个需求,你必须把它打在一张显示该符号的牌上;如果它有多个需求,你必须让草地里显示出所有所需的符号,但在放置这张牌时可以选择遮住其中哪个符号;被遮住的符号之后就不能再使用了(见第 9 页)。
我可以弃掉2张牌来无视任何要求吗(比如道路或树)?
你可以弃掉手牌中的 2 张牌来忽略 1 个缺少的需求符号,但你不能用这个方法来忽略道路标记需求,或用于发现牌的 🌳(树)需求(见第 10–11 页)。
当我打出一张地形牌时,道路标记是怎么运作的?
要打出一张地形牌,你还必须把一个未使用的道路标记放在它下面,并将该标记翻面,让道路一面不再可见(表示它已被使用);其他所需的符号必须可见,但不会被消耗(见第10–11页)。
主板和营火板上的“?”路径标记是做什么用的?
在主版图上,? 代币让你在计算拿牌的格数时,可以选择 1–4 之间的任意数字;而在营火版图上,放置 ? 代币则让你执行那里可用的任意特殊行动(见第 7 和第 12 页)。
我怎么拿到起始的 5 张牌——是自己选行,还是随机发牌?
通常玩家轮流从主板上选取一整行(4张牌),然后从未使用的 N 牌堆抽1张来补成5张,不过在你的第一局里,你也可以改为直接发到一个建议的随机起始组合:1 W、2 S、1 E 和 1 N(见第6页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。































