New Amsterdam

2012 · 文艺复兴

New Amsterdam

游戏背景设定在曼哈顿岛上的一座荷兰殖民定居点,玩家扮演富有的赞助者,建立庄园和企业,从毛皮贸易中获利。 每轮玩家竞拍行动地块,用于建造建筑、耕作土地以获取食物和材料、招募契约仆役、与莱纳佩人贸易、将毛皮运往欧洲,并争夺政治职位。扩张土地所有权会改变可用行动,并迫使玩家与河流沿岸的原住民营地互动;资源管理和拍卖中的摆放位置将推动战略选择。

人数
2–5 最佳 5 人
游戏时长
90 分钟
年龄
12+
复杂性
3.2 / 5
5.9 来自 Ludoya经济成套收集回合顺序:拍卖拍卖:一圈出价

关于这款游戏

在哪里买

商店价格和二手货源,每天检查。

在 Ludoya 中比较所有价格

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
18
已记录对局
32
玩家
1h 24m
平均时长
4
收藏数

5.9/10

基于 7 条 Ludoya 评测

  • Sup8.3

    Sleeved

    初印象 · 1 局

  • Evan6.0

    This is a very tough game. Players bid at the start of each round for not only turn order, but the actions they are allowed to resolve. The bid is really interesting in that you can spend even resources on the bid, which means you could easily get the actions you need but find you've overspent and then you might not be able to resolve those actions properly. I'm not sure how getting a big early corn production isn't the best move all the time, as it not only fuels your other goals, but since you can bid with it, you can win whichever auctions you want. Of course if several players realize that, then they'll bid more aggressively for it and turn order so maybe that self balances? The game is unique in that I can't easily describe it to someone using the generic terms we have for mechanisms. This to me is a really good thing. The problem with the game is that it feels very feast or famine. Either you have more than you can use of something, or you don't have any. It's extremely punishing for players who make mistakes, and at the end, win or lose, you don't really get the satisfying feeling of having built or accomplished something. It feels close to greatness, but it's just lacking some crucial magic. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    初印象 · 2 局

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。