Strasbourg

2011 · 经济

Strasbourg

玩家将带领15世纪斯特拉斯堡崛起的家族,为家族成员谋求在城市工匠行会、教会和贵族阶层中的职位。 游戏的核心是独特的竞标与影响力管理系统:玩家花费影响力,让家族成员担任学徒、助手或大师,并在需要时支付入会费。玩家需要在多个回合中权衡策略性布局、资源消耗,以及对手行动带来的影响。 游戏规则易于上手,强调战术决策与互动。玩家相互竞争,力求在游戏结束时最大化家族的地位与声望。

人数
3–5 最佳 5 人
游戏时长
60 分钟
年龄
12+
复杂性
2.7 / 5
5.6 来自 Ludoya城市建设中世纪拍卖:一圈出价放置瓦片模式构建

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在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
30
已记录对局
55
玩家
1h 14m
平均时长
11
收藏数
4
愿望清单数

5.6/10

基于 12 条 Ludoya 评测

  • Evan2.0

    This is a ridiculously tight bidding game where you are fighting off random card draws to try to beat your opponents to unknowingly taking the spaces you desperately need to get points and to not suffer uncompleted goal penalties. Many of the secret goal cards push up against other cards, so the game really forces you to put everything into winning the few things you need, and then hope that another player didn't happen to randomly draw and then is able to complete higher value cards. For example, a common goal is to have three meeples in one color region of the board. There are three auctions to place a guy with the top 2 bidders getting to place, assuming they have the money to do so. Mess that up once, and rather than getting a ton of points for your card, you get -3. We didn't enjoy this game at all. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    初印象 · 2 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。