王国轶闻录

2017 · 卡牌桌游

王国轶闻录

Lead a dynasty through four eras of growth and decline across a series of simultaneous-draft rounds. Players draft sets of unit, building, and hero cards each turn, recruit those they can afford into limited hiring slots, and arrange them into a tableau that determines income, military strength, construction, and victory-point generation. Units and heroes age as rounds pass, changing their availability and usefulness and eventually being removed from play. Management of resources, drafting choices, and tableau construction shape evolving strategies as players adapt their realms to opportunities and constraints over the four rounds.

人数
2–5 最佳 4 人
游戏时长
30 分钟
年龄
12+
复杂性
2.2 / 5
7 来自 Ludoya¥221.04 起奇幻封闭式选牌秘密部署单位终局奖励

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215
已记录对局
288
玩家
42m 11s
平均时长
86
收藏数
6
愿望清单数

7.0/10

基于 42 条 Ludoya 评测

  • Toni Cutillas6.9

    - Base -

  • Fernando7.0

    Probado en JESTA 2018. Se asemeja al 7 Wonders en que se hace un draft, donde juegan todos a la vez, y en cada fase se pasa la mano en un sentido distinto. También en el combate contra los jugadores de tus lados. Pero, aunque no está mal y lo pondría en una meritoria 5º posición del JESTA de ese año, no se puede ni comparar con el 7 Wonders.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

Do I have to pay the deployment cost for Units every turn, or only when I first play them?

You pay a Unit's cost when you reveal it during the Deployment phase; Units already in play never have to be repaid. (See page 5.)

How does card passing during Recruitment work — how many cards do I get/keep and which direction do we pass?

Each player is dealt 5 cards, keeps one and passes the rest, repeating until everyone has a new hand of 5; the passing direction changes by turn (left on turns 1 and 3, right on turns 2 and 4). (See page 4.)

When a unit has a one‑time reveal ability, when does it trigger and can I use that gold immediately to pay for other units?

A one‑time reveal ability triggers as soon as the Unit is revealed in Deployment, and any Gold earned (e.g. from Monkey) can be used immediately to pay deployment costs. (See pages 5 and 8.)

How exactly do Wars work — how is strength calculated and what counts as a win or tie?

Add the shield (strength) values of Units in your Front (stars indicate modifiers), then compare your total separately to each neighbour; having equal or greater strength wins that War (ties mean both players win) and each War won scores 3 Legend Points. (See page 5.)

When I construct or upgrade a Building, are resource costs consumed and how do I calculate Gold land cost?

Resource production is not spent — you only need the required resources to be produced by cards in your Kingdom; when constructing a new Building you also pay 2 Gold per Building you already own as Land cost, and upgrading from level 1 to 2 has no Land cost (only the level‑2 resource requirement). (See page 6.)

When do Units die from aging, and when do I get the 5th Unit spot from level‑2 Buildings?

During the Aging phase any Unit that already has one or more Age tokens is discarded, then you add one Age token to every surviving Unit; any player with at least one level‑2 Building immediately gains the 5th Front spot for deployments. (See page 7.)

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek