Scoville

2014 · 农业

Scoville

玩家扮演受雇为一个热爱辣椒的小镇供应辣椒的种植者。每轮先进行暗标拍卖来决定行动顺序,接着依次进行种植、收获和订单完成阶段。 玩家将辣椒板块种植在公共田地中,然后让棋子穿过田地进行收获;在不同颜色的辣椒之间移动时,会培育出杂交品种。收获的辣椒可用于完成小镇订单,也可以留作日后培育;随着棋盘逐渐填满,培育新品种的机会也会越来越多。

人数
2–6 最佳 4 人
游戏时长
60–90 分钟
年龄
13+
复杂性
2.8 / 5
6.6 来自 Ludoya¥291.34 起成套收集格子移动回合顺序:拍卖

在 Ludoya 的牌桌上

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58
已记录对局
88
玩家
1h 22m
平均时长
25
收藏数
6
愿望清单数

6.6/10

基于 14 条 Ludoya 评测

  • Elvira7.0

    Also for sale

    无记录对局

  • Mestremuten5.0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

    初印象 · 1 局

  • Evan6.0

    This is an extremely clever game about farming peppers, where you plant peppers into a common field, then walk a meeple around the field grabbing peppers from the box based on the combinations of pepper colors you stand between along your walk. Then you turn the peppers in for points or money. It's got fantastic fundamentals and intellectually I like everything about it. It feels a little like Fresco, the way you combine colors and race to complete objectives by turning in specific sets of colors. The only problem is this game comes with HEAVY analysis paralysis. We were all feeling it almost with every move. Time between turns with 5 players was almost too much to deal with, and this game can go up to 6 players. In the future, I don't know if I'd play this with more than 4, which is sad because the more players you have, the more planting happens, and the more movement blocking can happen. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    玩过 3 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。