
2011 · 战斗
Summoner Wars: Master Set
玩家扮演强大的召唤师,率领各具特色的奇幻阵营,在网格战场上召唤单位,摧毁对手的召唤师。 每个阵营都有独特的牌组和玩法风格——从擅长潜行的暗影精灵、诡计多端的哥布林,到操纵闪电的山地民族、精通地脉术的矮人、沼泽掠夺者,以及能扭曲心智的控心者——并通过法术、召唤墙、传送门和单位能力来控制空间、操纵敌方部队。 游戏重点在于手牌与场面的管理、战术移动和战斗,以及在关键时刻施放魔法;消灭对手的召唤师即可获胜。
- 人数
- 2–4 最佳 2 人
- 游戏时长
- 30–60 分钟
- 年龄
- 9+
- 复杂性
- 2.5 / 5
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Summoner Wars: The Filth Faction Deck2012
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Summoner Wars: Goodwin's Blade Reinforcement Pack2011
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Summoner Wars: Bellor's Retribution Reinforcement Pack2012
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Summoner Wars: Khan Queso2010
Summoner Wars: Sairook2010
Summoner Wars: Cloaks – Second Summoner2014
Summoner Wars: Khexhu2011
Summoner Wars: Jungle Elves – Second Summoner2014
Summoner Wars: Sand Goblins – Second Summoner2016
Summoner Wars: Bodgan2012
Summoner Wars: Swamp Orcs – Second Summoner2016
Summoner Wars: Mountain Vargath – Second Summoner2016
Summoner Wars: The Filth – Second Summoner2016
Summoner Wars: Shadow Elves – Second Summoner2016
Summoner Wars: Deep Dwarves – Second Summoner2016
Summoner Wars: Benders – Second Summoner2016
Summoner Wars: Mercenaries – Second Summoner2016可搭配
在 Ludoya 中查看在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 81
- 已记录对局
- 26
- 玩家
- 42m
- 平均时长
- 22
- 收藏数
- 5
- 愿望清单数
6.9/10
基于 21 条 Ludoya 评测
Meeps7.0 Own on IOS
无记录对局
Evan7.0 This gives me everything I've ever wanted out of Magic cards but in a non-collectable format. When I was a magic junkie, I used to imagine in my head my army of creatures maneuvering around my opponent's defenses and barriers. Summoner wars comes one step closer to visualizing that thanks to the card grid, where you actually ARE maneuvering around your opponent's defenses. It's almost a miniatures game in terms of it's tactical aspect, but unlike a miniatures game, these cards allow for simple yet complicated abilities that you and your opponent can see right in front of you. As much as I love Heroscape, there are times I don't even worry about the abilities of my opponent's guys just because I'm too impatient to have them read out the card to me from the other end of the table unless it's super relevant to the current combat. There are cool addon packs that add a minor deckbuilding aspect to the game, which are a great idea, but each time I tinker with the deck I feel like I'm making it less effective than it was out of the box. I will say it uses dice for combat, which brings along the sort of randomness that can end your game even if you make every choice correctly. On the whole I don't like using dice in games, but I've learned to allow myself to not be upset when they ruin the best laid plans in these sorts of games. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment
玩过 37 次
规则问题
由 Ludoya 的规则助手根据规则书回答。
我每回合开始时都要补牌至5张吗,即使我手上已经有牌?
在摸牌阶段,你要摸牌直到手牌达到5张(也就是说,摸到手牌数为5张为止);如果你手上已经有5张或更多牌,就不摸牌(第9页)。
当我召唤一个单位时,具体要把它放在哪里?
当你支付一个单位的召唤费用后,将其放置在战场上与一堵墙正交相邻的位置(召唤阶段规则)(第9页)。
我可以移动多少个单位?它们可以穿过其他棋子或斜向移动吗?
在你的移动阶段,你最多可以移动3个单位,每个单位最多移动2格;你不能斜向移动(除非某项能力另有说明),也不能穿过被占据的格子(第10页;斜向移动例外请参见第16页)。
远程单位可以绕过拐角或穿过其他卡牌进行射击吗?它们最远可以射多远?
近战(剑)攻击必须以相邻卡牌为目标;远程(弓)攻击必须位于最多3格的直线上,并且会被中间的任何卡牌挡住,因此无法绕过拐角或穿过阻挡卡牌进行射击(第11–12页)。
如果一个单位被摧毁了,那张牌会去哪里?
当一张卡牌被摧毁时,将其放入魔力堆(攻击结算规则中介绍了被摧毁卡牌的处理方式和构筑魔力阶段)(第13页;另请参阅第15页关于弃牌堆/摧毁牌堆的术语说明)。
我可以在攻击后移动吗,还是可以先攻击再移动?
不对;回合顺序是抽牌 → 召唤 → 事件 → 移动 → 攻击 → 建造,所以移动发生在攻击之前。除非特殊能力或“任意时机”/免费移动效果允许,否则攻击后不能移动(第 8、16 页)。
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用 Ludoya 玩 Summoner Wars: Master Set
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。












