
2023 · 战斗
雷霆之路:末路狂飙
玩家操控彼此竞争的公路车队,在危险的高速公路上竞速,同时交火并试图让对手的载具失去行动能力。 在自己的回合,玩家投掷骰子来驾驶、攻击、修理、使用氮气加速,或部署攻击直升机,并将骰子分配到指令板上以执行这些行动。 棋盘上包含随机放置的危险标记——残骸、油污以及类似障碍物——它们会改变移动和站位;伤害则通过标记进行记录,并会带来各种不同、甚至有些混乱的效果。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 45–75 分钟
- 年龄
- 10+
- 复杂性
- 1.9 / 5
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在 Ludoya 中查看来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 396
- 已记录对局
- 624
- 玩家
- 1h 13m
- 平均时长
- 116
- 收藏数
- 47
- 愿望清单数
- 2
- 已预购
7.7/10
基于 52 条 Ludoya 评测
Никита Исаев7.5 Веселье 4/5 · Взаимодействие 5/5 · Привлекательность 4/5 · Оригинальность 3/5 · Реиграбельность 3/5 · Доступность 5/5
初印象 · 1 局
规则问题
由 Ludoya 的规则助手根据规则书回答。
Can I coast if I still have a car I haven’t moved this round?
No. You can assign a die to coast only when you have no operable cars left to move; a car can coast at most twice per round. (Rulebook, p. 8)
Do I have to use all my movement, and can I move sideways or backward?
You must use all your moves unless an effect makes you lose them, and cars normally move only into one of the three spaces in their front arc. Entering mud costs 2 moves, though you may enter it with only 1 move left. (Rulebook, pp. 7, 9)
Can I pass through another car without slamming it?
Normally, no: entering another road vehicle’s space ends your remaining movement and triggers a slam. Drift lets you pass through the first such space this turn, but ending in a vehicle’s space still causes a slam. (Rulebook, pp. 8–9)
Can my car pass over a chopper, or does that eliminate it?
You may pass through a chopper’s space, but a car that ends its turn there is eliminated—even if the chopper is yours. Check this at the end of the turn, including if the car landed there because of a slam or damage. (Rulebook, pp. 6–7, 11)
Can we shoot during the first round, and can I shoot a chopper?
No shooting happens in the first round; guns come online in the second. You can’t shoot choppers, but you can target road vehicles—including your own cars and wrecks—in the shooter’s front arc. (Rulebook, p. 10)
Does one damage take my car out of action?
No. A car with one damage remains operable; after it receives and resolves a second damage token, it becomes inoperable and can’t move or shoot. Repair removes one damage token, making an inoperable car operable again. (Rulebook, pp. 6, 8, 12)
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。


































