
2022 · 竞速
火爆狂飙:全速前进
玩家通过一个简单的手牌管理系统来驾驶赛车,控制速度、应对弯道,并在赛道上争夺位置。 管理引擎温度是核心机制:追求更高速度会有过热风险,而升级和谨慎操作则能帮助维持性能。 游戏可以是一场单独的比赛,也可以是一个联动的锦标赛系统,玩家能在赛事之间改装赛车,并面对不断变化的天气、路况和事件卡。 游戏还包含单人模式和自动对手选项,既适合 solo 游玩,也能用来补足多人局的人数。
- 人数
- 1–6 最佳 6 人
- 游戏时长
- 30–60 分钟
- 年龄
- 10+
- 复杂性
- 2.2 / 5
关于这款游戏
Heat: Heavy Rain2024
Heat: Tunnel Vision2025
Heat: Rocky Roads2026
Heat: Legends2026
HEAT: Pedal to the Metal – AVUS Berlin and Zeltweg Airfield Tracks2025
HEAT: Pedal to the Metal – Brands Hatch and Zandvoort tracks2025
HEAT: Pedal to the Metal – Central Park and Barcelona2025
HEAT: Pedal to the Metal – Monte Carlo and Monza track2025
HEAT: Pedal to the Metal – Silverstone and Watkins Glen2025来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 4,868
- 已记录对局
- 3,146
- 玩家
- 1h 11m
- 平均时长
- 573
- 收藏数
- 96
- 愿望清单数
- 1
- 已预购
8.1/10
基于 245 条 Ludoya 评测
kiwi8.5 Ale slevvato
juego molón que tiene ideas buenas.
Yoger Tovar9.0 HEAT: Pedal to the Metal es, sin lugar a dudas, el mejor juego de carreras que ha pisado mi mesa. No se limita a emular una carrera; logra algo mucho más difícil: te transmite la sensación real de velocidad y la adrenalina de tomar decisiones al límite. Da igual si lo juegas en solitario, en pareja o con la mesa repleta de amigos; la tensión y la diversión están garantizadas en cada curva, y tiene módulos que suben de nivel la experiencia. Es un indispensable en mi ludoteca.
规则问题
由 Ludoya 的规则助手根据规则书回答。
Do we all choose gears and play cards at the same time or take turns?
Shifting gears (step 1) and playing your face‑down cards (step 2) are done simultaneously by all players (do them in order without waiting), then reveal and resolve moves one car at a time starting with the frontmost car (p.4).
If I play Stress cards, how is the resulting speed determined?
For each Stress card you played, flip cards from the top of your draw deck and discard non‑Speed cards until you find a Speed card; that Speed card is added to your played cards (this is completed before Adrenaline) (p.5).
What does Adrenaline do and who gets it?
Adrenaline is given to the last car to move each round (or the last two in 5+ player games) and grants +1 speed (applied before or after your Boost) and one extra Cooldown to use during React; it cannot be saved (p.5).
How do Boost and Cooldown work, and do I have to pay Heat to Boost?
Boost may be used once per turn by paying 1 Heat to flip your deck until you draw a Speed card (discarding others) and move accordingly; Cooldown lets you return Heat cards from your discard back into your Engine up to the Cooldown value granted by gear or effects (pp.6–7).
What happens if I can't pay the Heat required after exceeding a corner's Speed Limit?
If your Speed exceeds a corner's limit you must pay Heat equal to the difference, but if you don't have enough Heat you pay all you have and immediately spin out: move to the first available Space before that corner, take extra Stress (1 if in 1st/2nd gear, 2 if in 3rd/4th), and move your Gear pawn to 1st (p.6).
If several cars finish in the same round, who wins?
If multiple cars cross the finish in the same round, the winner is the car furthest ahead (the Spot closest to the Race Line breaks ties); slipstreaming across the Finish Line is not allowed and finishers are removed and placed on the Hall of Fame in order at round end (p.7).
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



































