
2013 · 中世纪
Venetia
Players lead competing patrician households across centuries of the Serenissima, expanding influence from ninth‑century origins through apogee and eventual decline. Each turn, families send representatives to foreign markets, invest resources and ducats, and vie for offices and the title of Doge to gain popularity and victory points. Influence spreads to towns and ports as Venice’s power grows while rival states (Genoa, Aragon, Byzantium/Ottomans) contest dominance. The game advances through three epochs—Rise, Apogee, Struggle—with a Power track marking time and epoch scoring applied at the end of each period; the highest total victory points wins.
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 75–90 分钟
- 年龄
- 12+
- 复杂性
- 3.2 / 5
在哪里买
商店价格和二手货源,每天检查。
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 25
- 已记录对局
- 37
- 玩家
- 1h 57m
- 平均时长
- 18
- 收藏数
- 1
- 愿望清单数
5.4/10
基于 13 条 Ludoya 评测
Garfield4.0 #AreaControl I liked it till the point where you draw threat cards. Totally random. And in our play 1 player was never affected. Drawing victory points from 1-3 is also luck based. And it takes much too long. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Choose a dice, play a card, next. But you have several options depending on dice and card. --> Interaction: ★★★☆☆ <!-- size 7]A very friendly area control game, you can easily co-exist --> Artwork: ★☆☆☆☆ <!-- size 7]The white stripes ruins the board --> Luck: ★★☆☆☆ <!-- size 7]Drawing threat cards which determine which city gets attacked --> Strategy: ★★★☆☆ <!-- size 7]Obvious ones, spread all over the board --> Components: ★☆☆☆☆ <!-- size 7]Too fiddly board and cubes --> Play duration: ★☆☆☆☆ <!-- size 7]Too long --> Easy to teach: ★★☆☆☆ <!-- size 7]Not easy --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]Everything stays the same every game --> [/c]
SrCornelius6.0 Local-(011)
Hard Area Control and Negotiation Board Game.
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























