
2013 · 文艺复兴
Venetia
玩家带领彼此竞争的贵族家族,跨越“最尊贵的共和国”数个世纪,从9世纪的起源一路扩张影响力,经历鼎盛时期,最终走向衰落。 每回合,家族派遣代表前往外国市场,投入资源和杜卡特金币,争夺官职与总督(Doge)头衔,以提升声望并获得胜利点。随着威尼斯势力壮大,影响力会扩展至各个城镇和港口;与此同时,热那亚、阿拉贡以及拜占庭/奥斯曼等敌对国家也在争夺霸权。 游戏分为三个时代——崛起、鼎盛与挣扎——通过“权力”轨道记录时间,并在每个时代结束时进行时代计分;最终胜利点总数最高的玩家获胜。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 75–90 分钟
- 年龄
- 12+
- 复杂性
- 3.2 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 25
- 已记录对局
- 37
- 玩家
- 1h 57m
- 平均时长
- 20
- 收藏数
- 1
- 愿望清单数
6.3/10
基于 14 条 Ludoya 评测
Garfield4.0 #AreaControl I liked it till the point where you draw threat cards. Totally random. And in our play 1 player was never affected. Drawing victory points from 1-3 is also luck based. And it takes much too long. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Choose a dice, play a card, next. But you have several options depending on dice and card. --> Interaction: ★★★☆☆ <!-- size 7]A very friendly area control game, you can easily co-exist --> Artwork: ★☆☆☆☆ <!-- size 7]The white stripes ruins the board --> Luck: ★★☆☆☆ <!-- size 7]Drawing threat cards which determine which city gets attacked --> Strategy: ★★★☆☆ <!-- size 7]Obvious ones, spread all over the board --> Components: ★☆☆☆☆ <!-- size 7]Too fiddly board and cubes --> Play duration: ★☆☆☆☆ <!-- size 7]Too long --> Easy to teach: ★★☆☆☆ <!-- size 7]Not easy --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]Everything stays the same every game --> [/c]
无记录对局
SrCornelius6.0 Local-(011)
无记录对局
Hard Area Control and Negotiation Board Game.
无记录对局
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























