Venetia

2013 · 中世纪

Venetia

Players lead competing patrician households across centuries of the Serenissima, expanding influence from ninth‑century origins through apogee and eventual decline. Each turn, families send representatives to foreign markets, invest resources and ducats, and vie for offices and the title of Doge to gain popularity and victory points. Influence spreads to towns and ports as Venice’s power grows while rival states (Genoa, Aragon, Byzantium/Ottomans) contest dominance. The game advances through three epochs—Rise, Apogee, Struggle—with a Power track marking time and epoch scoring applied at the end of each period; the highest total victory points wins.

人数
2–4 最佳 4 人
游戏时长
75–90 分钟
年龄
12+
复杂性
3.2 / 5
5.4 来自 Ludoya文明文艺复兴区域多数 / 影响力掷骰子

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25
已记录对局
37
玩家
1h 57m
平均时长
18
收藏数
1
愿望清单数

5.4/10

基于 13 条 Ludoya 评测

  • Garfield4.0

    #AreaControl I liked it till the point where you draw threat cards. Totally random. And in our play 1 player was never affected. Drawing victory points from 1-3 is also luck based. And it takes much too long. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Choose a dice, play a card, next. But you have several options depending on dice and card. --> Interaction: ★★★☆☆ <!-- size 7]A very friendly area control game, you can easily co-exist --> Artwork: ★☆☆☆☆ <!-- size 7]The white stripes ruins the board --> Luck: ★★☆☆☆ <!-- size 7]Drawing threat cards which determine which city gets attacked --> Strategy: ★★★☆☆ <!-- size 7]Obvious ones, spread all over the board --> Components: ★☆☆☆☆ <!-- size 7]Too fiddly board and cubes --> Play duration: ★☆☆☆☆ <!-- size 7]Too long --> Easy to teach: ★★☆☆☆ <!-- size 7]Not easy --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★☆☆☆☆ <!-- size 7]Everything stays the same every game --> [/c]

  • SrCornelius6.0

    Local-(011)

  • Benjamín Amorín6.0

    Hard Area Control and Negotiation Board Game.

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek