白銀王朝

2019 · 工业/制造业

白銀王朝

玩家扮演明朝晚期在长江下游争相积累财富的商帮。他们管理农业生产、开发原材料,并建造或升级作坊和工厂,将农作物加工成适合市场销售的商品。 每回合,玩家都会播种和收获,向农村及城市市场出售商品,并在港口将货物装上船。河运是游戏的核心机制:玩家必须升级船只并改善长江沿线的物流,才能抵达船只并最大化贸易机会。

人数
2–4 最佳 4 人
游戏时长
100–180 分钟
年龄
12+
复杂性
4.2 / 5
8.2 来自 Ludoya经济运输手牌管理工人放置取货与配送

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8
已记录对局
7
玩家
3
收藏数
4
愿望清单数

8.2/10

基于 2 条 Ludoya 评测

  • Evan9.0

    This game is burdened by a bad rulebook and poor iconography choices. There's also a full page player aid that has all the information except the information you need on it. I'll definitely need to get a better one, or make one if there isn't one already posted. That being said, I really enjoyed this game. In this game players have a player board with actions laid out across them, and a symmetrical deck of action cards. In a turn you get three random draws from this deck to use for your actions. Cards have two halves, one half shows one to three lines, meaning when played you get to resolve the action you play it into on your board a number of times equal to the number of lines. The bottom of the card generates one to three meeples into the space below that action. With further actions you will be playing another card to a different space, or you can send a group of meeples to an action on the board and resolve that action a number of times equal to the meeple count sent. The core of what you are doing is producing goods, selling the goods, then using the goods sold to make processed goods, then moving the processed goods to recipe tiles for points. The process gets very interesting as players build factory tiles on the grids of the board. You can use each other's factory tiles for a cost, and the factory has a player color associated with it which means it requires goods sold by the matching player to process the good for the active player. In this way getting a sense of who is doing what when is really important and interesting. There seem to be a few different ways you can build yourself out, as victory points come from nearly every section of the board in different ways. You also have to ride the waves of different disaster effects that might hinder your progress. The game runs a little long, but kept me engaged throughout with interesting decision points added to every little corner. Often times my grandest plans would suddenly become difficult for lack of a single dollar or if someone consumed all the cubes I needed ahead of me. Very excited for more plays of this game. ☆ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment

    玩过 6 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。