Helios

2014 · Gebietsaufbau

Helios

Die Spieler übernehmen die Rolle von Hohepriestern in einer sonnenverehrenden Zivilisation und nutzen das Sonnenlicht, um Ressourcen und Siegpunkte zu erzeugen. Spieler geben Glas-Manasteine aus, um Arbeiter anzuwerben, Gebäudeteile zu erwerben und den Tempelbau voranzutreiben; die Tempelteile werden teurer, je weiter ein Tempel wächst. Ressourcenmanagement, Stadtausbau und das richtige Timing der sonnenbasierten Produktion bestimmen Entwicklung und Wertung.

Spieler
2–4 am besten mit 3
Spielzeit
60 Min.
Alter
10+
Komplexität
2,9 / 5
5,5 auf Ludoyaab 49,90 €MythologieVariable PhasenreihenfolgeAktionspunktePlättchenlegen

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Tiefstpreis, letzte 12 Monate49,90 € – 49,90 €

An Ludoyas Tischen

Alle Statistiken in Ludoya
11
Erfasste Partien
16
Spieler
1h 24m
Durchschnittliche Partie
5
In Sammlungen
1
Auf Wunschlisten

5,5/10

aus 5 Ludoya-Rezensionen

  • Garfield6,0

    53 Unfortunately not much theme in here. Interesting mechanism with the sun. Feels like multiplayer solitaire. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Good amount of choices --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost none --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Dry --> Luck: :star::star::nostar::nostar::nostar: <!-- size 7]What tiles are available at your turn --> Strategy: :star::star::star::star::nostar: <!-- size 7]You should choose 1 and stick to it --> Components: :star::star::star::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::nostar::nostar::nostar: <!-- size 7]Many things to explain --> Rules quality: <!-- size 7]not yet read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Plays quite quick --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Try different strategy, that's it --> [/c]

  • Evan4,6

    This game plays quickly, too quickly really. The game ends just as you feel like you've got your engine going. The game has several paths to victory, but the paths intertwine enough that mid game you are still in a flexible enough position to change strategies. The components are really well done. The game gives you meaningful decisions with simple action choices. I had very high hopes for the future of this game, but it saw very little play after my first. I finally played it again and it didn't sing to me like it did a year before. I think there are more overall interesting engine builders in my collection at this point, that are more satisfying to play. :star: Art, Iconography and components functional :nostar: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

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Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.