Iberia

2016 · Medizinisch

Iberia

Auf der Iberischen Halbinsel im Jahr 1848 angesiedelt, übernehmen die Spieler Spezialistenrollen wie Krankenschwester, Eisenbahner, Landarzt und Matrose, um Ausbrüche von Malaria, Typhus, Gelbfieber und Cholera zu stoppen. Die Spieler bewegen sich per Kutsche, Boot oder Zug zwischen den Städten, behandeln Krankheitswürfel, verteilen gereinigtes Wasser und bauen Bahnverbindungen, um die Ausbreitung zu verlangsamen, während sie zusammenarbeiten, um Heilmittel zu entdecken. Zwei optionale Varianten ändern das Spielgefühl: Eine erhöht den Zustrom von Patienten in Richtung Krankenhäuser und stärkt die Krankenhausfähigkeiten; die andere verleiht jeder historischen Krankheit einzigartige Fähigkeiten für eine thematischere Herausforderung.

Spieler
2–5 am besten mit 4
Spielzeit
45 Min.
Alter
8+
Komplexität
2,6 / 5
7,7 auf Ludoyaab 49,99 €EisenbahnenPostnapoleonischHandverwaltungKooperatives SpielVariable Spielerfähigkeiten

An Ludoyas Tischen

Alle Statistiken in Ludoya
307
Erfasste Partien
238
Spieler
55m 54s
Durchschnittliche Partie
139
In Sammlungen
16
Auf Wunschlisten

7,7/10

aus 59 Ludoya-Rezensionen

  • Vic Granell8,5

    I would play this over standard Pandemic in almost every scenario (except maybe with absolute strangers to boardgaming). Love the variety of setups, variants and the extra challenge it brings.

  • Alexandre MATHIS10,0

    S'il ne fallait qu'un Pandemic, on prendrait celui-ci. Thème, possibilités, variantes, mécanismes... un jeu coopératif majeur enfin disponible à nouveau !

  • Evan5,9

    Between this and Pandemic: Rising Tide, I'm going to have to stop saying I don't like Pandemic. There are a few things that make this game shine for me. I don't know why, but first off, the theme works so much better for me here than the theme of base pandemic. Something about the virus movie appeal of the original game is a huge turn off for me. This period piece early doctor thing that's happening in this game works for me. The game has a few fun looking changes from the original pandemic, but I figured I'd take it slow and just try the game at the most basic level first. Good thing too considering the mess I made of things. The core changes here are that rather than being able to fly around the board, you can only teleport between spaces along the edge of the map with boat anchors. If you want to teleport into any spaces in the interior of the map, you first have to spend actions laying down railroad pieces along the routes. To compensate you for the wasted actions, you can also waste cards from your hand to drop purified water tokens into regions of the board, which then get removed to prevent a cube from being placed in any of the cities bordering that region. Of course, doing this too much means you won't have the cards needed to research the diseases, which is how you win. The last major change is that when a disease gets researched, it continues to punish you, and is never eradicated. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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