Iberia

2016 · Médico

Iberia

Ambientado en la península ibérica en 1848, los jugadores asumen roles especializados como enfermero, ferroviario, médico rural y marinero para detener los brotes de malaria, tifus, fiebre amarilla y cólera. Los jugadores se desplazan entre ciudades en carruaje, barco o tren, tratan los cubos de enfermedad, distribuyen agua purificada y construyen conexiones ferroviarias para ralentizar la transmisión mientras cooperan para descubrir curas. Dos variantes opcionales cambian la experiencia de juego: una aumenta la llegada de pacientes a los hospitales y potencia sus habilidades; la otra asigna poderes únicos a cada enfermedad histórica para ofrecer un desafío más temático.

Jugadores
2–5 mejor con 4
Duración
45 min
Edad
8+
Complejidad
2,6 / 5
7,7 en Ludoyadesde 56,95 €TrenesPosnapoleónicoPuntos de acciónPoderes variables de los jugadoresJuego en solitario / Solitario

En las mesas de Ludoya

Todas las estadísticas en Ludoya
307
Partidas registradas
238
Jugadores
55m 54s
Partida media
139
En colecciones
16
En listas de deseos

7,7/10

de 59 reseñas en Ludoya

  • Vic Granell8,5

    I would play this over standard Pandemic in almost every scenario (except maybe with absolute strangers to boardgaming). Love the variety of setups, variants and the extra challenge it brings.

  • Alexandre MATHIS10,0

    S'il ne fallait qu'un Pandemic, on prendrait celui-ci. Thème, possibilités, variantes, mécanismes... un jeu coopératif majeur enfin disponible à nouveau !

  • Evan5,9

    Between this and Pandemic: Rising Tide, I'm going to have to stop saying I don't like Pandemic. There are a few things that make this game shine for me. I don't know why, but first off, the theme works so much better for me here than the theme of base pandemic. Something about the virus movie appeal of the original game is a huge turn off for me. This period piece early doctor thing that's happening in this game works for me. The game has a few fun looking changes from the original pandemic, but I figured I'd take it slow and just try the game at the most basic level first. Good thing too considering the mess I made of things. The core changes here are that rather than being able to fly around the board, you can only teleport between spaces along the edge of the map with boat anchors. If you want to teleport into any spaces in the interior of the map, you first have to spend actions laying down railroad pieces along the routes. To compensate you for the wasted actions, you can also waste cards from your hand to drop purified water tokens into regions of the board, which then get removed to prevent a cube from being placed in any of the cities bordering that region. Of course, doing this too much means you won't have the cards needed to research the diseases, which is how you win. The last major change is that when a disease gets researched, it continues to punish you, and is never eradicated. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.