Tajemnicze Domostwo

2013 · Deducción

Tajemnicze Domostwo

Los jugadores cooperan como un equipo de psíquicos que investiga una antigua mansión, mientras uno de ellos interpreta al fantasma residente. Cada noche, el fantasma ofrece pistas visuales —imágenes y símbolos— destinadas a señalar al verdadero culpable del pasado de la mansión. Los jugadores debaten e interpretan las pistas, reducen la lista de sospechosos e intentan identificar quién fue asesinado injustamente antes de que termine el ciclo de siete días. El juego pone énfasis en la deducción, la comunicación y la interpretación de imágenes ambiguas, mientras el grupo reconstruye conjuntamente el crimen original para que el fantasma pueda descansar en paz.

Jugadores
2–7 mejor con 4
Duración
30–60 min
Edad
8+
Complejidad
1,8 / 5
8,1 en Ludoyadesde 34,95 €Asesinato / MisterioJuego cooperativoGestión de la manoLímites de comunicación

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En las mesas de Ludoya

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93
Partidas registradas
77
Jugadores
35m 15s
Partida media
21
En colecciones
3
En listas de deseos

8,1/10

de 14 reseñas en Ludoya

  • Jorge S8,0

    Muy buen juego. Una apuesta casi segura con cualquier grupo.

  • Evan8,5

    This is a really fantastic co-op game. One player is the ghost, and the other players are the investigators. The game lays out an array of items, locations and people. Then some of those are selected secretly, so that each player has one correct item, location and then person they have to guess out of the array of cards. The ghost then tries to hint players into discovering their cards through playing "dream cards" that are abstract creepy pictures. The Ghost can't talk or hint in any way outside of assigning cards to players each round. The players have 7 rounds to guess. Both games we played, we lost, mid game because we ran out of rounds with which to guess the remaining cards. I think some of this was my fault as the ghost, because often times I would have a lot of trouble matching what was in my hand to what I needed the players to guess. The ghost player also has a lot to consider. Perhaps I see something in one of the pictures I think matches the item I want the player to guess. I need to make sure the dream doesn't have something in it that also matches to a different item more obviously AND I need to make sure I save cards in my hand that will point towards future things I need them to guess. Construct a city and try to own the most valuable properties while also having the most cubes in each row of the city grid. Very harsh, game routinely helps the player in the lead, which normally I hate in a game, but for some reason it works here to the game's advantage, as players scramble to stay out of last place. A lot of city builder games try to do what this game does, and don't do it even half as well. One of the amazing things about this game is that the player who winds up with the Mayoral role, has to hand out special and powerful effect cards to the other players. The game does flow a lot better with a simple spreadsheet showing what the current values of each row are, so that you can quickly at a glance discern which spot on the grid is most and least valuable, as this is frequently used by the game's effects to either help or punish a player. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★★ Raw enjoyment

  • Alberto8,5

    Got it from Portal by mistake! Contacted them ASAP, they told me that everything was a mistake and because the inconveniences that my order had (almost 3 months to arrive and a human error) they let me keep the copy as a gift! THANKS!

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