Dungeon Academy

2019 · Fantasy

Dungeon Academy

Players explore four separate 4x4 dice dungeons over four rounds, drawing a continuous orthogonal path through a grid of sixteen rolled dice that represent red and blue monsters (small or large), potions, and strength. Each player has a character sheet showing life, mana and a special power; life and mana are spent to defeat monsters and are tracked between rounds. After everyone records a path, the route is resolved step-by-step to apply damage, collect potions/strength, and score defeated monsters. Players also claim numbered turn-order cards, pick diminishing quests for bonus points, and draft treasures that grant points and abilities. Later rounds introduce a directional labyrinth die and a final boss die before final scoring.

Joueurs
1–6 idéal à 2
Temps de jeu
20 min
Âge
10+
Complexité
1,4 / 5
5,7 sur Ludoyaà partir de 26,90 €DésTemps réelPouvoirs variables des joueursDessin de lignesPapier et crayon

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28
Parties enregistrées
52
Joueurs
39m 48s
Partie moyenne
11
Dans des collections
1
Dans des listes de souhaits
1
Précommandé

5,7/10

sur 7 avis Ludoya

  • Mario López Menés4,6

    Kind of a roll-and-write with a solid proposal. PROS - The proposal feels innovative in family games and it is pretty simple to teach and learn. - Designing your run feels fun. - Nice graphic design and art for everyone. CONS - Going through everyone's runs each round can be longer than it should. - The game can feel a bit limited for gamers. - Different player levels will cause a very unbalanced experience, and there is no real way to mitigate this.

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