블랙 엔젤

2019 · 우주 탐사

블랙 엔젤

블랙 엔젤 is a board game for 1–4 players. It plays in 60–120 minutes and is meant for ages 12 and up. Ludoya players call it best with 3. It is rated 6.4 out of 10 by 21 Ludoya reviewers. The cheapest copy in stock is ₩97,685 (대한민국).

Players take the role of competing AIs co-managing a massive interstellar frigate carrying humanity’s genetic heritage after Earth becomes uninhabitable. On each turn players assign robot crew, play cards and roll dice to explore star systems, negotiate or clash with alien species, upgrade ship systems and fend off raiders. Game progress is tracked by a moving ship figure and a ravager deck; the game ends when the ship reaches the target world or the ravagers are exhausted, then players score points from missions completed, technologies developed, encounters resolved and other objectives. The highest-scoring AI wins.

인원
1–4 최적 3명
플레이 시간
60–120분
연령
12+
복잡성
3.9 / 5
6.4 Ludoya 기준₩97,685부터공상과학가변 세팅주사위 일꾼을 이용한 일꾼 배치지도 추가

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
104
기록된 플레이
115
플레이어
1h 50m
평균 플레이 시간
89
컬렉션 보유
13
위시리스트 등록

6.4/10

Ludoya 리뷰 21개 기준

  • Evan5.9

    At the start of the game players roll three dice, one each of the three colors of actions, and place them into their personal dice area in the ship board. Then going in turn order, each player may either select a die, and resolve the effect of a space that matches the color, a number of times equal to the pips on the die, with the dice ranging from 0-3 pips. Each of the three colors as one primary action, and one 'do things on the space map action'. For the primary actions, grey and green actions remove the two forms of damage the ship board takes on when players take space map actions. yellow dice build out your personal board of tiles. The personal board of tiles is a 3x3 grid for the tiles. New tiles slot in from the left or bottom, and if they meet another tile they push it along the chain, eventually possibly pushing tiles out of the grid entirely. The tiles come in two varieties, some are endgame scoring, some are special abilities that can be activated at the start of your turn, or when you put a damage cube on them after having taken a repair action. The most crucial thing about these tiles is that they provide you with a reliable way of getting the various resources in the game. More robots, or moving robots means you can get more dice. More spaceship tokens or moving space ship tokens means you can benefit more from the cards in your hand when you take space board actions. Then of course important luck mitigation resource production. Interestingly, the end game victory point tiles want to be pushed out, as when they sit on your grid they have a maximum scoring threshold of 4vp, but this gets increased when they get ejected. Die selection can be tricky, as you can take a die rolled by one of your opponents by paying them a crystal token. The value of the die you take can also be increased by 2 (to a maximum of 3 pips) if it's your own die being used. When you take a space action, you send out a cute little spaceship with one of your robots out into the hex board. If you end your movement on a planet matching the color of the die you used to take the action with, you can place a card from your hand that also matches the color of the space. The cards come in two varieties. Some give you a special bonus when they fall off the board as the main ship moves, others give you a new action opportunity to take with dice of the matching color. Once a player no longer can or wants to take actions, they instead reset. They discard any remaining dice, losing a point for each pip remaining, then clear the cards from the side of their board, bank the damage cubes they collected to get the extra tile activations with, then they gather the dice they deserve, roll them and place them into their area. They are allowed to lock a single die at this point, preventing that one die from being purchased by other players, by spending a crystal. Then the ship moves one tile forward, the rearmost tile falls off the world, maybe giving cool things to players sitting on the cards on that tile, then the tile is flipped and added to the front of the space map. Generally, resetting is rough. When you reset you don't get to do anything on your turn, and if you are the first player to reset, other players will often buy your dice out from under you by the time your turn comes back around. Getting their crystals is nice, but they are easy enough to come by that accelerating your next reset feels a bit frustrating. Yellow dice are also in impossibly high demand. Getting new and better tiles is an easy way to get victory points, or a crucial way to improve your engine. There are also some substantial flip luck elements in terns of how the cards that get played into space. A player with a good set of cards in their starting hand, really has a substantial advantage in the entire game. In the advanced rules it says when you have the opportunity to draw, you can draw 2 choose 1 instead of just top-deck, and this helps, but even so, there are late game cards and early game cards all shuffled in. That being said, despite the relative chaos, I find this game thrilling. I like the way the map scrolls, I like trying to manage my player board smartly and failing, I like flying through space in my little ships, I like planning what dice I need and when, and I like how the repair actions on the ships are rewarded in interesting ways. It's a heavily player driven game, and has gone differently each time. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

다른 플레이어에게서 주사위를 샀을 때, 파편을 써서 면을 바꿔 뒤집을 수 있나요?

아니요 — 방금 산 주사위는 뒤집을 수 없습니다. Sequence A 동안에는 잔해를 써서 자신의 구획에 있는 주사위를 뒤집을 수 있지만, 그 턴에 구매한 주사위는 뒤집을 수 없습니다(11페이지).

내가 다른 플레이어의 발동 미션 카드를 발동하면, 그 카드 주인은 뭔가를 얻나요?

네 — 당신이 소유하지 않은 카드에서 활성화를 해결한 뒤에는, 그 카드의 소유자가 즉시 주사위를 사용하지 않고 그 카드를 한 번(딱 한 번만) 무료로 활성화할 수 있습니다(11페이지).

제가 Command Your Ships를 할 때 0(별) 주사위를 써서 배들을 이동시킬 수 있나요?

Command Your Ships 액션에 별(0) 주사위를 사용할 수 있지만, 이 경우 배를 이동시키지는 않습니다. 그래도 나머지 단계는 그대로 수행할 수 있으며(0을 사용하면 Mission 카드를 반드시 놓아야 합니다) (7쪽과 9쪽).

Black Angel 액션에 데미지 큐브가 하나만 있어도 그 액션의 활성화 값이 줄어드나요?

아니요 — 액션에 Damage 큐브가 2개 있을 때만 주사위의 activation value가 1 줄어듭니다. Damage 큐브 1개는 activation value에 영향을 주지 않아요(7페이지).

내가 우주에 Mission 카드를 놓을 때, Ravager와 Damage 큐브는 어떻게 적용되나요?

육각형에 인접한 Ravager 함선 아이콘을 세고, 그 수만큼 Ravager 카드를 뽑으세요. 뽑은 각 Ravager를 표시된 Black Angel 액션에 놓고, 그 액션의 첫 번째 빈 Damage 칸에 Damage 큐브를 놓으세요 — 그 액션에 이미 Damage 큐브가 2개 있다면, 큐브를 같은 색의 공급 주사위 위에 놓으세요(유효한 주사위가 없으면 무시하세요) (10쪽).

내 구획에 아직 주사위가 남아 있어도 시퀀스 B를 선택할 수 있나요? 그리고 그 주사위들은 어떻게 되나요?

네, 칸에 주사위가 있어도 Sequence B를 선택할 수 있지만, 먼저 그 주사위들을 공급처로 돌려놓고 그 주사위들에 표시된 총값과 같은 VP를 잃어야 합니다. 그다음 로봇에 따라 주사위를 가져와 굴리고, 1 자원을 내면 그중 하나를 예약할 수 있습니다(6쪽과 12쪽).

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.