American Rails

2009 · Econômico

American Rails

Os jogadores assumem o papel de capitalistas ricos, administrando ações e títulos de seis companhias ferroviárias fictícias no leste dos Estados Unidos. A cada turno, os jogadores compram e vendem valores mobiliários, negociam com os outros e distribuem ações para influenciar os valores das companhias e as conexões das rotas. A ordem de turno variável, a diluição das cidades e as diferentes configurações mudam as prioridades estratégicas a cada partida. O jogo termina quando uma condição predefinida é alcançada, e vence o jogador com mais dinheiro, que aumentou o valor de seus investimentos e estabeleceu a rede ferroviária mais lucrativa.

Jogadores
3–5 melhor com 4
Tempo de jogo
90 min
Idade
14+
Complexidade
2,9 / 5
7 na LudoyaTrensPontos de vitória como recursoOrdem de turno: reivindicar açãoConstrução de redes e rotas

Sobre o jogo

Fotos das mesas da Ludoya

Todas as fotos na Ludoya
  • American Rails na mesa, foto de Sapinto
25
Partidas registradas
57
Jogadores
1h 47m
Partida média
7
Em ludotecas
2
Em listas de desejos

7,0/10

de 6 avaliações na Ludoya

  • Evan7,0

    This game is not substantially different from Chicago Express and Paris Connection, but it does have the potential to go on longer than it's cousins. It's been just long enough since I played the other two games that I don't feel comfortable writing up a list of differences between the games, but from our one play it felt like the thing that makes this game really interesting and different is that you don't know quite when the end of the game will trigger, which makes your mental math about what stocks are worth difficult, since stocks pay out at the end of each round. I enjoyed the game quite a bit, but I've liked most train games I've played. One of my friends who likes Paris Connection because it's short, and likes 1846 because it's more about stocks than logistics for him, disliked this game a lot. He felt the game relies too much on players knowing what their own best interests are and then acting on them in order for the game to be stable and avoid a runaway leader. In fact, in our game, despite other players having the opportunity to stop me, I was able to buy both copies of the stock in the red company, which seemed like a fairly chumpy move since Red wasn't a large or impressive company, however, players had more or less left it alone all game, and since I was getting 100% of it's payout, this small company amounted to more money coming to me than other players were getting for their 30-50% of larger companies. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Primeiras impressões · 1 partida

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.