1846: The Race for the Midwest

2005 · Econômico

1846: The Race for the Midwest

Os jogadores financiam, constroem e administram companhias ferroviárias pelo Meio-Oeste americano enquanto a expansão para o oeste avança. As partidas alternam entre rodadas de ações, nas quais os jogadores compram e vendem ações e disputam a presidência, e rodadas operacionais, nas quais as companhias constroem trilhos, erguem estações, operam trens para gerar receita, pagam dividendos ou retêm os ganhos e compram trens. Os acionistas majoritários controlam as ações e decisões corporativas. O jogo ajusta o número de companhias, companhias privadas e o tamanho do banco de acordo com o número de jogadores, usa um draft de companhias privadas em vez de um leilão e cobra custos na maioria das construções de trilhos. O objetivo é ter a maior riqueza combinada quando o banco quebrar.

Jogadores
3–5 melhor com 4
Tempo de jogo
120–240 min
Idade
14+
Complexidade
4 / 5
7,1 na Ludoyaa partir de € 46,86TrensPropriedadeConstrução de redes e rotasPontos de vitória como recurso
60
Partidas registradas
94
Jogadores
3h 40m
Partida média
24
Em ludotecas
4
Em listas de desejos
1
Comprado na pré-venda

7,1/10

de 15 avaliações na Ludoya

  • Evan7,2

    I had never played an 18xx before, but I have a lot of love for games that have been inspired by this genre. My playgroup did some research here and found this is supposed to be the best starting point. It took us roughly 3 hours for setup and rulebook with interruptions to put my children in bed when they came downstairs asking for post-toothbrushing snacks. The game itself took nearly 6 hours. (4 hours without rules on our second play) It was completely worth it. it's basically, buy stocks until everyone passes, then two action rounds, and on each action rounds you can put down two tiles for a company you own the majority of, then trace your best route, and then decide where that money goes, to the company alone or to everyone who has stock in that company (including the company itself for any unbought stocks). Throughout the game players will invest in different companies which means that your moves can help others as much as you, or they could even take control by getting more stock than you. There's also player interaction on the board where someone could cut off your route by putting a city down. The nuttiest thing that adds tension is that as the game goes, the old trains rust away, and getting caught running a company without a modern train is a major penalty. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

  • andycted7,0

    (played on 18xx.games) After three games, this feels like a nice game, but completely void of what I like in 18xx. It is a pure optimisation engine on the map

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.