Forged in Steel

2016 · Indústria / Fabricação

Forged in Steel

Los jugadores representan a familias prominentes de un condado de Colorado a principios del siglo XX, compitiendo por controlar uno de cuatro sectores (minería, industria, ciudad o comercio) mientras luchan por la alcaldía para influir en los nombramientos. La partida se desarrolla a lo largo de tres eras, con rondas impulsadas por cartas: los jugadores reciben cartas con fotos históricas que pueden jugarse para obtener músculo municipal y construir, comprar o apoderarse de estructuras; usarse para activar eventos específicos de la carta; o guardarse para más adelante. Las cartas también establecen Titulares/Temas que modifican la puntuación y las variables de la partida. Los edificios se colocan en una cuadrícula que se expande y otorgan puntos al multiplicar el avance en el marcador del sector por la cantidad de edificios; los parques y las instituciones cívicas modifican los votos, la puntuación por proximidad y la protección contra efectos negativos. La inmigración, los disturbios y la intervención de la Guardia Nacional reaccionan dinámicamente al crecimiento industrial y comercial.

Jogadores
2–4 melhor com 4
Tempo de jogo
60–120 min
Idade
13+
Complexidade
3,5 / 5
4,6 na Ludoyaa partir de € 50,03EconômicoConstrução de territóriosPontos de AçãoPoderes Variáveis dos JogadoresGestão da Mão

Sobre o jogo

Onde comprar

Preços das lojas e cópias usadas, verificados todos os dias.

Comparar todos os preços na Ludoya
Menor preço, últimos 12 meses€ 32,69 – € 51,36
12
Partidas registradas
6
Jogadores
3h 18m
Partida média
2
Em ludotecas
1
Em listas de desejos

4,6/10

de 1 avaliação na Ludoya

  • Evan4,6

    This is a really exciting city building game that feels like a cross between the card play of Twilight Struggle and the tactical logistics of Urban Sprawl. Essentially, each player gets a hand of cards. They set some of those aside for future rounds, keep some and discard 1. Then they draft 1 more card. Each player also gets to chose 1 or more jobs, which gives them special powers for the round. Then, players simultaneously select a card to play, and reveal from lowest number of printed action points to highest number. The city is represented by this interesting grid and the structures are these cool wooden buildings. The game also allows you to punch the leader by stealing or removing buildings, but doing so can result in risk for you, as if players are too aggressive with their actions too often, it sets off a disaster event that targets the player who was the most aggressive. That being said, there is no shortage of take-that actions in this game. This game definitely subscribes to the game design philosophy of dialing up the power of cards to 10, and letting the fact that everything is insane be the balancing factor, which I think is a wild ride but I can see how it might be a tough curve. It's possible for a player to luck into some insane combos, and then it's up to other players to use the board to punch them enough to balance things out. Whether this is a strength or weakness of the game is taster's choice. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting :Nostar: Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

Leia as avaliações e dê sua nota

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.