Ghost Stories

2008 · Combate

Ghost Stories

Os jogadores são monges taoistas que cooperam para proteger uma aldeia de ondas de fantasmas e das encarnações do senhor do inferno, Wu-Feng. A cada turno, um novo fantasma surge e é colocado no tabuleiro da aldeia; os monges se movem entre os locais para usar ações especiais da aldeia, preparar armadilhas, remover assombrações, ressuscitar monges caídos ou exorcizar fantasmas adjacentes. Os exorcismos são resolvidos rolando dados coloridos e gastando fichas Tao coloridas para igualar a resistência de um fantasma; diferentes fantasmas e encarnações de Wu-Feng têm habilidades únicas que complicam a partida. O grupo vence ao derrotar a(s) encarnação(ões) final(is) de Wu-Feng e perde se locais demais forem assombrados, todos os monges morrerem ou o baralho acabar enquanto Wu-Feng permanecer.

Jogadores
1–4 melhor com 4
Tempo de jogo
60 min
Idade
12+
Complexidade
2,9 / 5
6,8 na Ludoyaa partir de € 43,95MitologiaFantasiaLançamento de dadosTabuleiro ModularJogo Cooperativo
275
Partidas registradas
175
Jogadores
1h 6m
Partida média
118
Em ludotecas
13
Em listas de desejos

6,8/10

de 67 avaliações na Ludoya

  • Diversão8,0
  • Interação8,0
  • Rejogabilidade8,0
  • Originalidade8,0
  • Visual8,0
  • Acessibilidade8,0
  • Max7,0

    The first thing to mention is that this game is HARD. Really hard. But if you're into a challenge (and a lot of fun) then this might be one to consider picking up. As a collaborative game, ghost stories manages to make a frantic yet rewarding experience, despite the issues often found in co-op games. For example, the irritating alpha player system that so often arises in games like pandemic and betrayal is completely non-existent here, due entirely to the sheer difficulty of the game. If no-one knows what the hell is going on then no-one can take over. The gameplay itself is hard to understand at first, but after a few games it clicks, making for some of the most exhilerating and satifying moments I've ever experienced in a game. Furthermore, the semi-asymetricality of the character abilities adds a touch of personality to the game, forging roles within the group aside from those explicitely mentioned. These abilities are very well balanced, with each feeling satisfactorially different and significant, yet not so game breaking as to ensure the game revolves around the powers assigned to each player. Honestly, there isn't much I can think of that the game lacks, aside from maybe a difficulty that exludes a certain playerbase. It's snappy, intense, adrenaline-inducing, and genuinly fun, all contributing to a spectacular and often hilarious mish-mash of mechanics that still seem to blend into each other expertly. If you are a seasoned gamer looking for a challenge, I would wholeheartedly reccomend this game.

  • Mestremuten5,0

    Rating: 3/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Benjamín Amorín6,0

    One of the hardest cooperative board games ever. Created by Bauza. I thought is gonna like me more, but I found it kind of imposible and not so great.

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.