Space Hulk (Fourth Edition)

2014 · Combate

Space Hulk (Fourth Edition)

Fuzileiros Espaciais de elite embarcam numa nave abandonada para eliminar uma ameaça alienígena em hibernação. Os jogadores assumem papéis opostos: um controla um pequeno esquadrão de fuzileiros que navega por corredores apertados e peças com vários níveis, enquanto o outro comanda Genestealers em enxames, tentando emboscá-los e dominá-los. A jogabilidade enfatiza decisões tensas e táticas, com ativações alternadas enquanto os fuzileiros cumprem objetivos de missão — resgate, sabotagem ou contenção — e o jogador alienígena inunda os corredores e explora brechas. Esta edição adiciona novas peças de missão (Torpedos de Abordagem, Sala de Controle de Danos), marcadores de brecha e uma peça de elevador turbo para jogar na vertical, além de mini-campanhas opcionais baseadas em capítulos, com regras de cenário e um breve histórico de cada capítulo.

Jogadores
2
Tempo de jogo
60 min
Idade
12+
Complexidade
2,7 / 5
8,1 na LudoyaMiniaturasFicção científicaLançamento de dadosTabuleiro ModularJogo de cenário / missão / campanha
36
Partidas registradas
33
Jogadores
1h 5m
Partida média
20
Em ludotecas
4
Em listas de desejos

8,1/10

de 11 avaliações na Ludoya

  • Artur Rodríguez Coma9,0

    You have to take something in mind: The game is not balanced for both players, the genestealer player will have lot more chances to win in general, so if you want some kind of balance on it I recoment to play i twice, changing roles. If you are ok with this you will have a great fun playing this game, many cinematic and tens moments with rules that are easier to learn that they seem and a very pretty components game.

    Primeiras impressões · 2 partidas

  • Evan7,0

    the only thing I don't like about the game are the miniatures. They feel very fragile, and they don't stand up well. For certain minis, it's hard to tell their facing precisely. Beyond that, this game does some interesting things. I like how the marine's movement is kind of clunky. I like how they can setup a defensive mode, so their positioning and facing is very very important. It was hard to get used to this movement system because I'm used to games like Descent 2nd edition, where you are zipping around the board. Here, especially because the aliens player gets no ranged attacks, every square of distance counts. Was it worth the high price tag? I'm not sure. The tiles are thick, and really high quality. The minis are really interesting looking. The game mechanics that are unique to this game are interesting, if not enough to thrill me. I'd say a reluctant yes if I had been able to get more plays out of it. When it came time to reduce, I needed fewer 2 player games and fewer dungeon crawls, so this game pretty much had to be sold or traded. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Primeiras impressões · 1 partida

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.