The King's Will

2017 · Indústria / Fabricação

The King's Will

Os jogadores assumem o papel de duques que hospedam o rei itinerante e tentam descobrir os desejos atuais do rei, que mudam a cada partida e permanecem parcialmente secretos. Ao longo de quatro rodadas, os jogadores expandem seus ducados, realizam ações que buscam diferentes condições potenciais de vitória e tentam alinhar suas jogadas com o que o rei valoriza. As condições de vitória são aleatorizadas e reveladas gradualmente, obrigando os jogadores a deduzir e se adaptar enquanto também buscam sua própria pontuação. O movimento é simultâneo para reduzir o tempo de espera, e os jogadores podem influenciar a duração da partida por meio de decisões compartilhadas.

Jogadores
2–4 melhor com 3
Tempo de jogo
50–90 min
Idade
10+
Complexidade
3,2 / 5
6,5 na LudoyaConstrução de territóriosMedievalSeleção de ações
14
Partidas registradas
22
Jogadores
1h 55m
Partida média
3
Em ludotecas

6,5/10

de 3 avaliações na Ludoya

  • Garfield7,0

    #44 Nice action selection mechanism. The 21 buildings are a little bit overwhelming. You have to check all their function. It needs a lot of table space for what it is. And I think you need some additional markers to mark the King's Will cards you already have looked at. Because I think you can't remember everything on them for the whole game... I had to use my smartphone. [c] Theme: ★★☆☆☆ <!-- size 7]Not very strong --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★☆☆☆☆ <!-- size 7]Almost none --> Artwork: ★★☆☆☆ <!-- size 7]Minimalistic --> Luck: ★★☆☆☆ <!-- size 7]Little --> Strategy: ★★★★☆ <!-- size 7]Good planing is a must --> Components: ★★☆☆☆ <!-- size 7]The boards are really cheap, the buildings are wooden --> Play duration: ★★☆☆☆ <!-- size 7]Too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok (35min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Little --> Replay value: ★★☆☆☆ <!-- size 7]Different end score cards --> [/c]

    Nenhuma partida registrada

  • Evan6,0

    On a player's turn they choose an action tile and then get to do 2 things on the tile. All the other players then get to do 1. The actions are mostly about getting resources, adjusting resource production, bumping on a tech track, build a building, or peeking at one of the secret endgame scoring criteria cards. The game plays relatively quickly for it's weight. The action tile system gives some amount of player interaction in terms of trying to guess what other people will do, but the real core of the game's interactivity comes from watching what other people are doing and trying to guess what endgame cards they've seen. The game might lack a little replayability in that the only thing that's different game to came are what endgame cards are in the mix, but that's a minor quibble against a pretty satisfying experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    Primeiras impressões · 2 partidas

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.