1953 Everest

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1953 Everest

Players lead national expeditions racing to make the first ascent of Everest during a brief 1953 climbing season. The game uses a growing tableau of cards to represent the mountain: players build routes, establish camps, move supplies and sherpas, and outfit climbers while weather and the approaching monsoon limit time. Each turn requires logistical choices and timing—where to place support, when to push higher, and which climber attempts the summit. Resource movement, card management, and tactical planning determine whether an expedition reaches the top before others or must retreat.

人数
1–4 最佳 4 人
游戏时长
45–60 分钟
年龄
12+
复杂性
3 / 5
9 来自 Ludoya卡牌桌游回合顺序:按传递顺序竞速手牌管理

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出版社

在 Ludoya 的牌桌上

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3
已记录对局
11
玩家
1h 1m
平均时长
4
收藏数
7
愿望清单数

9.0/10

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。