
2020 · 经济
火星之上
火星之上 is a board game for 1–4 players. It plays in 90–150 minutes and is meant for ages 14 and up. Ludoya players call it best with 3. It is rated 7.8 out of 10 by 95 Ludoya reviewers. The cheapest copy in stock is ¥1,153.57 (中国).
Players act as company chiefs building the first self-sustaining Martian colony, balancing mission goals from D.O.M.E. with private agendas. Gameplay alternates between a Colonization Phase, where players on orbit take blueprints, buy technologies and gather supplies while players on the surface construct and upgrade buildings, recruit specialists, welcome ships, and explore with rovers, and a Shuttle Phase, where players move between orbit and the surface. Buildings and systems interdepend—water, air, power, food, mining and housing require each other—so players expand and upgrade infrastructure to support growing colonist populations. Completing missions and contributing to colony development earns Opportunity Points; the highest scorer wins when three missions are completed.
- 人数
- 1–4 最佳 3 人
- 游戏时长
- 90–150 分钟
- 年龄
- 14+
- 复杂性
- 4.6 / 5
关于这款游戏
- Publisher
来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 606
- 已记录对局
- 657
- 玩家
- 2h 54m
- 平均时长
- 185
- 收藏数
- 53
- 愿望清单数
7.8/10
基于 95 条 Ludoya 评测
Balleflass6.0 8.5 after first play. I see a lot of potential here and I'm sure It will go closer to 9.5 after a while like it did with Lisboa. The actions are quite easier to teach and execute than Lisboa and the action-sequence you need to work through to reach your goal is easier to follow. One minor negative is that every player need to check everyones tech all the time (especially in 4-player games) to make sure they use the actions to the fullest. Will most likely bring a whiteboard to show the level of every tech in the game to solve this. UPDATE: 19.04.22 I like Lisboa more than this. I felt the rule set is overly complex for what it does. I think the game would be a lot better and cleaner if it got rid of the scientist/contracts element as it doesnt bring anything to the game in my opinion. My problem with Lisboa is the highly random Decrees, but that's another discussion.
Vic Granell10.0 After spending some time watching two rule videos (Gaming Rules! and Before you Play) on Youtube, the hole BYP Playthrough, and going through the rulebook a bit, we played half 4p game two weeks ago. We didn't have time to finish and there were still lots of rule gaps, so we postponed and everyone did their homework in filling the gaps. We finished a 3p game last week and I realised how worth all the learning had been. I'm doubting whether I will mark On Mars with a 10 depending on further games, but for now it is in my top 10 for sure. Can't wait to try the upcoming co-op expansion, and other Lacerda games!
Jan Solo8.6 El mejor juego de Vital Lacerda. Tan bueno como exigente.
规则问题
由 Ludoya 的规则助手根据规则书回答。
我可以在拿到科技板块的同一回合就用它吗?
不对——当你学习科技时,你把科技板块放在你左边的实验室里,而且你必须先执行“研发”来开发/激活科技板块,然后才能使用它们(见第10–11页)。
我的殖民者会在回合中自动回来,还是我得花行动把他们带回来?
在 Shuttle 阶段处理“前往殖民地与轨道”的旅行时,殖民者会返回;返回殖民者作为该旅行步骤的一部分来处理(见第 20 页)。
当我从轨道上放置一个探索标记时,它允许放到哪里?
一个探索板块必须放在殖民地中,且必须正好放在距离你的漫游车三个六边格的位置——不能放在其他距离上(见第20页)。
新建的矿井会立刻产出吗?
是的——当你通过放置一名殖民者来建造一个矿井时,它会立刻在轨道上产出 1 个矿物,而且这个矿井之后还可以升级(见第 15 页)。
火星水晶是像普通资源一样存放的吗?它们是怎么运作的?
火星水晶是一种独特的资源,有自己单独的存储和使用规则;它们可以提升移动和行动,并且与矿物/其他资源分开处理(见第 7 页和第 18 页)。
Progress/LSS cubes会怎样影响殖民地,又是在什么时候应用的?
进度和 LSS 立方体会在殖民地状态更新时结算:它们会推进殖民地等级,并在殖民地升级时授予相应的奖励/效果(见第 15–16 页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。


































