
2003 · 城市建设
Alhambra
Players act as master builders in 13th-century Granada, acquiring and arranging tiles to expand a walled palace complex with towers, gardens, pavilions, arcades, seraglios and chambers. Money comes in four currencies and sits in an open market; on a turn a player either takes currency, buys a building tile from the visible market (then places it in the complex or a reserve), or rearranges/constructs using tiles already owned. Exact-payment purchases grant an extra turn. Scoring occurs at intervals for majority in six building types and for the longest continuous exterior wall; the game ends when the building market cannot be refilled and final scoring determines the winner.
- 人数
- 2–6 最佳 3 人
- 游戏时长
- 45–60 分钟
- 年龄
- 8+
- 复杂性
- 2.1 / 5
关于这款游戏
- Publisher
Alhambra: The Vizier's Favor2004
Alhambra: The City Gates2004
Alhambra: The Thief's Turn2005
Alhambra: The Treasure Chamber2006
Alhambra: Queenie 1 – The Magical Buildings2011
Alhambra: Power of the Sultan2008
Alhambra: The Falconers2013
Alhambra: Queenie 2 – Medina2014
Alhambra: Designers' Expansions Box2019
Alhambra: Designers' Expansion – Alhambra Zoo / Buildings of Power / Travelling Craftsmen2019
Alhambra: New Market2021
Alhambra: Designers' Expansion – Handymen / Gates Without End / Fresh Color2019
Alhambra: Designers' Expansion – Orchard / Major Construction Projects2019
Alhambra: Designers' Expansion – Extensions / The New Building Ground2019
Alhambra: Designers' Expansion – Palace Staff2019
Alhambra: Designers' Expansion – Bathhouses / Wishing Well / Palace Designers2019
Alhambra: Designers' Expansion – The Personal Building Markets / Caliph's Guidlines / Treasures2019
Alhambra: Building Sites2024可搭配
在 Ludoya 中查看来自 Ludoya 牌桌的照片
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在 Ludoya 中查看完整统计- 1,251
- 已记录对局
- 1,024
- 玩家
- 54m 7s
- 平均时长
- 244
- 收藏数
- 22
- 愿望清单数
6.7/10
基于 131 条 Ludoya 评测
Garfield3.0 Too much luck for me [c] Theme: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]No --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Not very interesting --> Interaction: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]No --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::star::star::star::nostar: <!-- size 7]Tile drawing luck --> Strategy: :star::star::nostar::nostar::nostar: <!-- size 7]Not much you can do --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]ok --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Fairly easy --> Setup time: :nuclear: <!-- size 7]Play again to rate it --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Average --> [/c]
Mestremuten7.0 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1
- Base -
规则问题
由 Ludoya 的规则助手根据规则书回答。
我买建筑牌时必须付刚好对应的价格吗?我可以多付然后找零吗?
不找零——你必须至少支付标示的价格,但多付的部分不会找零,也没有任何补偿;如果你刚好付足金额,就可以继续你的回合(第3页)。
我保留板上的方块在计算建筑多数时也算数吗?
不——储备板上的建筑瓷砖不计入得分;只有放在你的阿尔罕布拉里的瓷砖才算分(第5页)。
我可以旋转瓷砖,或者只让它们在角上接触吗?
不——每块地砖都必须和你的起始地砖摆放成同一个方向,必须至少有一整条边相连(不能只是角碰角),相邻边必须匹配(墙对墙,或者都没墙),你必须能从起始地砖徒步走到每一块地砖,而且不能围出封闭的空位(第 4 页)。
如果我买了一块板块,市场什么时候会补充?我能立刻买新抽出来的板块吗?
只要轮到你,建筑市场就不会补货;空位只有在你回合结束时才会补上,所以你不能在回合结束前购买为补货而抽到的瓷砖(第3页)。
你们是怎么统计和计分你们的阿尔罕布拉宫周围的城墙的?内部城墙算数吗?
你会为最长的连成一体的外墙计分:每个带有墙体的外侧方格边计 1 分;内部/背靠背的墙体不计分(第 6 页)。
当游戏结束时,市场里剩下的瓷砖会怎么样?它们归谁?
游戏结束时,剩余的市场地块会分给手中持有对应货币最多的玩家(若并列,则该地块留在市场上),然后这些地块可以按照正常的放置规则加入(第6页)。
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。





























