
2018 · 微缩模型
復仇女神號
玩家们扮演被困在一艘被敌对外星生物占领的星舰上的船员。每个角色都有独特的技能组、个人牌库和初始装备,这些都会影响他们的移动、战斗以及与飞船的互动方式。 游戏将探索、战斗和危机管理揉合在一起,随着飞船状况恶化和外星威胁不断升级,局势也会越来越紧张。玩家一边追求隐藏的个人目标,一边尝试完成任务目标并抵达逃生舱;合作是必要的,但信任又非常有限,因为每个人的目标都可能彼此冲突。随着不断进化的外星虫群接连出现,玩家必须做出战术选择、控制噪音,并在游戏过程中随时临机应变。
- 人数
- 1–5 最佳 4 人
- 游戏时长
- 90–180 分钟
- 年龄
- 12+
- 复杂性
- 3.5 / 5
关于这款游戏
复仇女神号:吞噬者2021
Nemesis: Lockdown – Stretch Goals2021
Nemesis: Medic Character Expansion2021
复仇女神号:虚空播种者2021
復仇女神號:劫後餘波2023
Nemesis: Aftermath & Void Seeders2019
Nemesis: Untold Stories #12019
Nemesis: Untold Stories #22019
Nemesis: Crawl Deck2019
Nemesis: Achievement Cards2019
Nemesis: Aftermath & Void Seeders & Medic2019
Nemesis: Feat Promo Cards2020
Nemesis: Blood Tests Deck2019
Nemesis: Story Dice Expansion – Space Cat2024
Nemesis: Story Dice Expansion – Intruder2024
Awaken Realms Vault: Story Dice – AR Board Game Dice Bundle Box2024来自 Ludoya 牌桌的照片
在 Ludoya 中查看所有照片在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 1,229
- 已记录对局
- 1,236
- 玩家
- 2h 49m
- 平均时长
- 307
- 收藏数
- 61
- 愿望清单数
7.8/10
基于 178 条 Ludoya 评测
Balleflass5.0 I think I would rate it 8 if we hade some more ways to migitate bad combat rolls. Still a higly enjoyable game. Very high tension around mid game where noise markers are everywhere and aliens run amock. Late game can be cruising but is often very tense because of the addition of fire and maybe a dead player or two. Love it. But, again, would love to have some way to mitigate some few bad rolls. Maybe give a player a re-roll token after missing 2-3 times in a row?
Daniel8.0 Con expansiones: Aftermath Voidseeders Carnomorfos Terrain pack
Lo resumiré en 2 palabras...BRU-TAL!!
有这款游戏的近期活动
所有活动规则问题
由 Ludoya 的规则助手根据规则书回答。
When do I draw action cards and how many can I hold?
At the start of each Player Phase you draw action cards until you have a hand size of 5; if your Action deck is empty shuffle your discard to form a new deck and continue drawing (see p.10).
If I enter an unexplored room do I always roll Noise and spawn intruders?
When you enter an unexplored room you flip the room tile and reveal its Exploration token, resolve the token's effect (Silence/Danger/Slime/Fire/Malfunction/Doors) and then, if the room is empty, perform a Noise roll — Danger can instead move Intruders or place Noise markers (see pp.14–16).
What causes an Encounter and when does a Surprise Attack happen?
An Encounter occurs when an Intruder is placed in a Room containing a Character; you draw an Intruder token and compare the token’s number to the number of cards in that player's hand — if the player has fewer cards than the token number, a Surprise Attack (an Intruder Attack) occurs (see p.18).
Can I drop heavy items or objects whenever I want or do they cost an action?
You may freely drop any Item or Object from your Hands or Inventory any time during your turn without spending an Action; dropped Item cards are discarded while dropped Objects remain on the board in that Room (see p.22).
How do Escape Pods and Hibernation affect surviving and winning the game?
To be a winner you must both fulfill your Objective and survive by either hibernating in the Hibernatorium (only possible when chambers are open and you pass the Noise roll) or by evacuating in an Escape Pod; Escape Pods start locked but may unlock automatically after the first death or when Self‑Destruct becomes critical (see pp.11 and 26).
What happens with Contamination cards at the end of the game — can even non‑INFECTED cards kill me?
During the Victory Check you scan all your Contamination cards (deck/discard/hand); if any card is labeled INFECTED you reshuffle your cards to form a new Action deck and draw 4, and if you have at least one Contamination card (infected or not) your Character dies — see scanning and contamination rules on pp.11 and 20–21.
类似的桌游
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。
































