Cupcake Empire

2018 · 工业/制造业

Cupcake Empire

玩家经营一家小型面包店,并将纸杯蛋糕生意扩展到全城。 游戏使用骰子作为工人,分配到个人版图上的各列;每列执行一种特定行动,例如研发配方、开设店铺、服务顾客或招聘员工。玩家放置骰子并进行专精,以提升这些行动的效果;同时管理以不同速度推进的生产和销售轨道,并在每回合根据进度较低的轨道获得收入。与其他玩家的竞争,以及高效部署工人,推动玩家竞相发展出一个均衡且盈利的经营体系。

人数
2–4 最佳 4 人
游戏时长
45–60 分钟
年龄
10+
复杂性
2.8 / 5
6.8 来自 Ludoya¥261.89 起经济骰子掷骰子工人放置工人放置,骰子工人

关于这款游戏

在 Ludoya 的牌桌上

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96
已记录对局
64
玩家
23m 1s
平均时长
21
收藏数
1
愿望清单数

6.8/10

基于 11 条 Ludoya 评测

  • Toni Cutillas7.0

    - Base -

    初印象 · 1 局

  • Fernando Arbeiza7.0

    Julia

    初印象 · 1 局

  • Evan6.0

    This is a fast efficiency game where players are trying to be the first to hit 70 points. On your turn you choose an action on your player board with enough dice in the matching column to reach one of the activation spaces. Then you resolve that action, any free actions you get from having placed bonus markers in the column, then roll all the dice from that column placing them in whatever new columns reflect their values. Colored dice that match the color of the column are special and let you reach the better, further down versions of the actions faster. You have two markers at the bottom of your board that get increased in different ways, but you want to be as efficient as possible as at the end of every turn you get an income in points equal to your lower of the two markers. Then there are bonuses for delivering to difficult locations on the central board, and for completing the four special achievement tiles. Every action counts, and the game ends much faster than you think it will from looking at the rules overhead. You are largely at the mercy of the dice you roll, but there are special actions you can take to mitigate your luck. Additionally when a 6 is rolled it locks for the turn, but then you can efficiently move all your 6s to a single action on the next turn helping you make an action decision rather than just playing opportunistically. It's an interesting puzzle that could have benefited from another 15 min of game time, and another layer of active decision points to give it just a touch more player agency beyond deciding where and when to move your 6s. There's a little more to it than what I'm describing, but the player interactive elements are quite minor outside of a point of income here or there, unless you are at the level of identifying from across the table which delivery spaces you and your opponent are in direct contention for, and you line up a move to bump them out of the column, but I have trouble imagining being at that point and then having the die luck line up just so. Maybe with more plays, but I'm not sure the depth of the game is such to warrant that much familiarity with the system. Time will tell. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

    玩过 3 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。