Automania

2015 · 工业/制造业

Automania

玩家经营一家汽车工厂,升级三条相互交叉的装配线,以生产不同类型的汽车。玩家购买机器板块并将其放置在装配线上,改变汽车的规格;机器板块放置在交叉处时,还可能影响多条装配线。 完成的汽车必须卖入两个市场之一;让汽车规格符合市场需求,可以提升其人气。玩家还会雇用专业员工、获取板块来定制自己的工厂,赚取金钱或声望,并争取在游戏结束时拥有最受欢迎的汽车。

人数
2–4 最佳 4 人
游戏时长
60–90 分钟
年龄
12+
复杂性
2.8 / 5
7.2 来自 Ludoya经济公开选牌放置瓦片工人放置

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35
已记录对局
55
玩家
1h 26m
平均时长
14
收藏数
5
愿望清单数

7.2/10

基于 9 条 Ludoya 评测

  • Evan7.0

    In this game, you place workers on the edge of a tile grid, take a tile, and the resolve the action on the board. Most of these actions produce a car that's given a star rating according to the upgrade tiles along the path the car follows on your player board. The star value determines which boat spot the car is placed on. At the end of the round, the boat spots convert to dollars and points, with the players who had the highest value selecting their spots first. The game also has objective cards that reward you extra points for completing certain types of cars with certain upgrades. As the game progresses, the tiles get better, and the star value of the demands shifts. It's a very cute game that hums along the whole way as players try to make the most efficient use of their workers and maximize their efficiency between tiles and cards. The game could absolutely use some dice so that players could easily tell what the star value of producing a car is at any moment, both for your own brain's sake at having to re-calc everything, and so that you could see when another player is about to block you from taking the spot you want, but that's a minor quibble. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

    玩过 3 次

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。