埃及人:流沙

2019 · 古代

埃及人:流沙

玩家沿着尼罗河向北航行,依次放置船只来占据行动区域,并限制之后可选的行动。船只会从采石场和田地收集石材、工人等资源,而放置位置还会影响由河水泛滥周期驱动的粮食产量。 收集到的资源和工人可用于预订并建造纪念碑;建筑需要在多个回合中逐步放置砖块,并可能带来终局奖励。本版本加入了拥有独特机制的新纪念碑——随着柱子逐根添加而提供逐步增强能力的柱廊,以及每轮只能接受一块砖、但能提供高额奖励条件的小雕像。它们带来了不固定的奖励和新的规划考量,同时保留了原版放置与资源管理之间的紧张感。

人数
2–4 最佳 3 人
游戏时长
90 分钟
年龄
14+
复杂性
2.9 / 5
5.4 来自 Ludoya¥420.65 起农业轨道移动可变阶段顺序公开选牌

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
22
已记录对局
47
玩家
1h 47m
平均时长
13
收藏数
3
愿望清单数

5.4/10

基于 9 条 Ludoya 评测

  • Daniel García Cruz6.0

    Me abuuuuurrrooooo...!!!

  • Evan4.6

    In this game you lay workers down to claim actions along the river, with the important caveat that you generally can't go upstream from your previous placements. The game is full of interesting push your luck situations in terms of trying to get all you need to succeed, but also wanting to rush down the line to the better actions. As you play you increase the abilities of your workers to lay brick tokens into the various structures for victory points or other interesting rewards. There's some tension in the game as you need to feed your workers each turn, but players can manipulate the water supply such that the higher yield cards might not pay out some rounds. The game has everything going for it, except that turn order is adjusted at the end of the round from least to most victory points, and it's pretty difficult to calculate that positioning out ahead of time. The push your luck elements of the game make scarcity of actions high, so turn order in the last two rounds becomes uncontrollable yet absolutely crucial and that can be frustrating. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

  • halbert827.0

    Pocs canvis respecte l'original. L'art és pitjor (de llarg). L'edició KS inclou la versió "clàsica" i algunes promos.

阅读评测并打分

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。