Empires of the Void II

2018 · 科幻

Empires of the Void II

玩家在银河系边缘指挥庞大的世界舰,探索人口稀少的星系,并与独特的外星行星互动。 游戏融合了探索、外交与战斗:玩家通过解决行星故事、招募盟友和建造设施来扩大影响力与能力。 玩家将执行援助当地物种、运输资源或发动入侵等任务,同时管理舰队行动、科技和政治关系,以赢得胜利。

人数
2–5 最佳 3 人
游戏时长
90–180 分钟
年龄
13+
复杂性
3.5 / 5
6.1 来自 Ludoya¥398.49 起太空探索经济取货与配送点对点移动行动点数

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
64
已记录对局
94
玩家
2h 20m
平均时长
25
收藏数
11
愿望清单数

6.1/10

基于 8 条 Ludoya 评测

  • 乐趣10.0
  • 互动10.0
  • 重玩性10.0
  • 独特性8.0
  • 外观10.0
  • 无障碍4.0
  • Evan4.6

    In this game players fly around space trying to grab up whatever points they can. There's a lot of variety in what you get asked to accomplish in the deck of secret objective cards and action cards. Some will ask you to complete a pickup and deliver quest, others will ask you to attack another player when they are in specific places, others will demand you go to a specific planet and pay a cost. The game is fueled by a central action board at the top of the map. Each round the starting player moves the action pillar and chooses the action for everyone to resolve. If a player doesn't want to resolve it, they can pay to do whatever action they like, or reset and collect their income. It's important to keep an eye on other players and be in-sync enough with them in terms of being able to resolve actions so that you can benefit from their choices, otherwise you'll fall far behind. Downtime is quite high with 4 players, and with 5 players it feels like you don't get to do much before the game ends, despite the long playtime. The iconography is also not ideal. The event cards are marked as such by them not having a printed power number as opposed to some text that says "EVENT" which causes new players some trouble when they draw one and don't realize it. Additionally, the cards at times refer to components by thematic name rather than by picture. The rulebook is serviceable but feels poorly organized when I need to go back and reference something. The game could also really use faction specific player aids that explain how some of their techs work. The way the game timer works, and the fact that there's no creation of borders in this game, leads to a bit of a feeling like you can't prepare for or react to other player's moves. Particularly with the game clock running out. There's a lot to like here, but it feels like you only get a tiny sliver of the potential for gameplay in a given session, leaving me feeling unsatisfied. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。