Heroes of Land, Air & Sea

2018 · 奇幻

Heroes of Land, Air & Sea

玩家将率领多个奇幻阵营之一,在一场 4X 风格的纷争中扩张领土、发展经济,并在陆地、海洋与天空展开战争。 游戏融合了工人摆放、资源管理、区域控制与单位培养:玩家招募并将农奴升级为战士和英雄,建造建筑,让城镇大厅逐步发展为城堡,同时管理食物、矿石和法力,推动发展。 移动方式包括地面部队、舰船与飞行坐骑,让玩家能够迅速投射兵力。战斗时,玩家会使用与参战单位相关的暗置战术卡,在战斗中权衡成本与收益。要赢得胜利,就得在探索、扩张、开发与军事征服之间取得平衡。

人数
1–4 最佳 4 人
游戏时长
120–180 分钟
年龄
14+
复杂性
3.3 / 5
6.9 来自 Ludoya¥631.49 起战斗电子游戏主题可变玩家能力区域多数 / 影响力针对对手

在 Ludoya 的牌桌上

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44
已记录对局
82
玩家
2h 51m
平均时长
21
收藏数
15
愿望清单数

6.9/10

基于 14 条 Ludoya 评测

  • Balleflass6.5

    Good quality compoents. Good rulebook. Too many similar abilities which makes it clunky for no positive gain in gameplay. Combat is too obvious because of combat card resource cost and specific miniature requirements. The game is way too slow to be like Warcraft 3 which it really tries to be. It's fun for a couple of plays, but it's not as good as Clash of Cultures, Forbidden Stars, Exodus, TI4, Lords of Hellas etc. in my opinion. Would be great to see a second edition with a revised combat system and with some more streamlined abilities for each race to make them a lot easier to remember. This is even worse than Kemet where you need to remember the tiles.

    无记录对局

  • Tenuki3.0

    Está roto, la estrategia ganadora se basa en quedarte en tu base mejorando todo al 100% y atacar por la retaguardia a quien decida iniciar un ataque

    初印象 · 1 局

  • Evan6.0

    This is a dudes on the map game that has a really fantastic table presence. It has a look very much molded after the Warcraft video game theme. It largely does the job of games of this genre well, but it suffers on a few counts. The first is, between asymmetric board abilities players unlock, and special abilities on hero cards, it can be very difficult to get a handle on what a player can do without asking them in the moment. This makes surprise attacks tough, and additionally makes for frustration when someone with abilities you weren't aware of attacks you. The game also lays it's regions out in a way that you can't ever have a defensible border. You need to spread out to get the resources you need to advance. Even if you are on an entirely different island, there are enough ways to access areas that your resource gatherers might get punched. To attempt to compensate for this, there are some wonky defense rules or abilities that let you summon all your men from an island into a battle. This is unwelcome wildness in the engine. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。