
1227 · 抽象策略
Jarmo
A two-player abstract war-and-race game inspired by Tatarian tradition. Players command a group of archer pieces that move across a grid toward the opponent’s first row, capturing opposing archers by landing on their spaces. Captured archers are removed and capturing archers receive a persistent mark used by later rules. The game ends when a player advances all uncaptured archers into the opponent’s first row; players then total points and the higher score wins, ties are possible. Play emphasizes planning, observation and piece-management rather than simple forward shuffling.
- 人数
- 2
- 复杂性
- 2.8 / 5
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- 已记录对局
- 1
- 玩家
- 2
- 收藏数
5.0/10
基于 1 条 Ludoya 评测
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。














