Let's Make a Bus Route

2018 · 运输

Let's Make a Bus Route

玩家在京都经营相互竞争的公交公司,在共享城市地图上绘制路线,接送学生、老年乘客、游客和通勤者,同时连接景点、车站与大学。 每轮都会揭示一段彩色路线;玩家根据个人版图上显示的移动模式,在共享地图上描绘该路线段,并在个人版图上标记接送过的乘客和到访地点图标。 得分取决于运送了哪些类型的乘客、服务了哪些地标、是否满足公共需求卡,以及能否避免由路线重叠造成的交通拥堵;在其他玩家之前完成目标还能获得额外奖励。

人数
2–5 最佳 4 人
游戏时长
20–30 分钟
年龄
10+
复杂性
1.9 / 5
8.6 来自 Ludoya网络与路线构建线条绘制纸笔游戏

关于这款游戏

设计

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
130
已记录对局
39
玩家
8m
平均时长
7
收藏数
4
愿望清单数

8.6/10

基于 2 条 Ludoya 评测

  • Evan8.5

    This is a delightful flip and write game. Each player gets an asymmetric board where they cross off icons as they progress through the game. Then a card is flipped that has a symbol on it. For each player the symbol represents a different series of one to three lines. In turn order, they draw those lines on a central board, trying to be the first to complete objective cards, trying to complete their secret objective before the end of the game, and crossing spaces at intersections that contain various types of riders, then crossing the spaces those riders want to go to in order to bank their points on your player board. The board itself is visually busy, but your eyes do adjust to it. There's additional player interaction in the form of a mechanism where you encounter "traffic" if you send your bus along a route someone else has already drawn on. The player with the most traffic marked at the end of the game takes a small but significant penalty. I love the theme here, I love the planning elements. You can take increasing score penalties to alter one of the lines in the pattern that got flipped, and you get an extra length of line if you end your movement perfectly at an intersection, so there's that delightful sense of always feeling like you can do better next time. I don't know how much replayabilty there is yet, but having played this once I'm really itching for more. The thing that really makes this also stand out for me is that everyone is drawing on a central board, so it feels less isolated than most roll and writes I've encountered. It also feels less luck driven than many roll and writes I've encountered. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★★☆ Raw enjoyment

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek