洞穴農夫

2013 · 奇幻

洞穴農夫

玩家带领一个小型矮人家庭,通过工人放置将一座洞穴扩建成兼具生活与工作的家园。每位家庭成员在回合轨道上代表一个行动;玩家派他们去收集资源、清理森林、播种田地、建造牧场、繁育动物,并深入山中开采矿石、寻找水源。 家具板块和建筑让玩家能够建造住所、工坊与矿井;矿石和武器则可以用于远征,获得奖励物品和额外行动。游戏通过众多洞穴家具、不断壮大的家庭,以及用于学习板块互动的单人模式带来丰富变化。

人数
1–7 最佳 4 人
游戏时长
30–210 分钟
年龄
12+
复杂性
3.8 / 5
7.9 来自 Ludoya¥186.21 起动物经济回合顺序:认领行动工人放置放置瓦片

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
682
已记录对局
618
玩家
2h 8m
平均时长
314
收藏数
31
愿望清单数
1
已预购

7.9/10

基于 132 条 Ludoya 评测

  • Nevest9.3

    I played Agricola a few times and I love the mechanics, but I really didn’t love the Occupation cards. They might be great for you or they might really not line up with what you’re doing. In a game like this, I don’t want a large element of randomness that can swing a game by large chunks of points. That’s why I greatly prefer Caverna. The randomness of the Occupation cards in Agricola has been moved to the publicly-available, specialized building tiles in Caverna that anyone can buy. I also feel like Caverna streamlines a few things in Agricola that were a little on the “needlessly complex” side (like house renovation). I love having the option to weaponize a dwarf and send them on a quest. I love the vast variety of buildings. I love the mix of building out your cave and/or clearing out your forest for pasture/crops.

    玩过 7 次

  • Mestremuten9.0

    Rating: 5/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

    玩过 4 次

  • SrCornelius8.0

    Local-(404)

    无记录对局

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

Can more than one Dwarf use the same action space in a round?

No. Each action space can hold only one Dwarf per round, and you place one Dwarf at a time; place unarmed Dwarfs first, then armed Dwarfs in ascending Weapon strength (rulebook, pp. 8–9, 21).

Do we have a harvest at the end of every round?

No. In rounds 1–4, the only harvest is at the end of round 3; at the end of round 4, pay 1 Food per Dwarf instead. Rounds 5–12 normally end with a harvest, but revealed question-mark markers can change what happens (rulebook, p. 10).

If I have two animals of the same type, do I always get a baby at harvest?

You get exactly one baby of that type only if your Home board can accommodate it. All babies are born at the same time, and you must place them before you can convert animals into Food (rulebook, p. 10).

Can I grow my family before I build another Dwelling, and does the new Dwarf act right away?

You can grow only if your Dwellings have more room for Dwarfs than you currently have Dwarfs. The new Dwarf takes no action that round and must be accommodated in a Dwelling when everyone returns home (rulebook, pp. 9, 15).

Can I place a Cavern/Tunnel or Meadow/Field tile wherever I want?

No. A Cavern/Tunnel tile must cover two adjacent empty Mountain spaces and connect to your existing cave system; a Meadow/Field tile must cover two adjacent Forest spaces, with the first placed in front of the cave entrance (rulebook, pp. 12–13).

官方计分表

洞穴農夫 记分表

来自 Ludoya 套件的每一个计分项。在手机上,总分会自己加好。

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记分表和游戏辅助工具

  • Full Game Kit
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在下一局中使用

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。