
2014 · 阿拉伯
Medina (Second Edition)
玩家们在1822年重建一座北非麦地那城:放置木制组件,建造宫殿、扩展市场,并修缮城墙。 每回合,玩家放置两个组件(或使用茶砖跳过放置),将组件添加到已有的彩色建筑中,或开始建造新的建筑;同时扩展共用的设施,例如水井,以及从棋盘角落向外延伸的城墙。 计分时,玩家根据自己占领的建筑获得分数(每个相连组件1分);每种颜色中最大的建筑可获得多数奖励;围绕水井建造宫殿还能得分;最后将一座建筑与城墙连接起来的玩家则获得额外奖励。 游戏包含大量精细的木制组件,并配有双面棋盘,可根据玩家人数进行调整。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 60 分钟
- 年龄
- 10+
- 复杂性
- 2.4 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 32
- 已记录对局
- 43
- 玩家
- 1h 23m
- 平均时长
- 13
- 收藏数
- 9
- 愿望清单数
6.2/10
基于 13 条 Ludoya 评测
Garfield7.0 #31 Beautiful looking game with interesting decisions to make. [c] Theme: ★☆☆☆☆ <!-- size 7]Very little, very abstract --> Gameplay: ★★★☆☆ <!-- size 7]Playing different tiles --> Interaction: ★★★★★ <!-- size 7]Who plays where and claims a palace --> Artwork: ★★★☆☆ <!-- size 7]Only the board has artwork --> Luck: ★☆☆☆☆ <!-- size 7]No luck involved --> Strategy: ★★★★☆ <!-- size 7]When and where to claim --> Components: ★★★★☆ <!-- size 7]Beautiful wooden (but cheap wood) components --> Play duration: ★★★★★ <!-- size 7]Perfect (78min) --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy (15min) --> Rules quality: ★★★★☆ <!-- size 7]Very good --> Setup time: ★★★★☆ <!-- size 7]Fast --> No downtime: ★★★☆☆ <!-- size 7]Little Downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much variety --> [/c]
无记录对局
Evan4.0 In this game everyone gets an even share of bricks in each of the four colors, and an even share of the neutral colored pieces and a set of four player colored claim markers. On your turn you place 2 of your pieces. Once a player uses one of their two placements to put down a claim marker on a contiguous blob of colored bricks, the structure can no longer be added to by any player and that player can no longer claim a structure of that color. In this way players slowly build the board up. Essentially, it's an abstract push your luck game. Do you money up an area or claim it for yourself? There are some interesting placement rules such as two blobs of bricks can never touch each other, even via diagonals, which means the first few rounds things feel uselessly empty, and in the last few rounds things are claustrophobicly tight. The neutral pieces are also interesting because they too have specific placement rules, and they essentially money up bricks they are next to. So, claim things too early, and someone will beat you out for the 'most bricks of X color' tile, and make sure your stuff isn't near the neutral scoring pieces. Claim things too late, and you'll be severely limited by space and other players aggressive moves to clog your area. This game winds up being fairly AP heavy since it's both mathy and players don't get much to go on in terms of how to value things. It also doesn't feel very satisfying since it's going to usually be other people claiming your work, and you claiming their work. It's a game where it seems like it feels like things just happen and you hope for the best and your success or failure relies heavily on the player to your right setting you up more than the player to their right set them up. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
初印象 · 2 局
免费,支持网页、Android 和 iOS
用 Ludoya 玩 Medina (Second Edition)
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



















