
2010 · 长矛与火枪
Merkator
玩家在三十年战争结束后的德国北部各城市之间发展贸易路线。每回合,玩家可以在城镇之间移动以收集货物或完成订单;当玩家访问相邻城市时,收集到的货物会被加入该城市。 完成订单后,玩家会获得一张价值更高的新订单。这些订单可以保留并重复使用,但受手牌上限限制。订单会在游戏结束时计分,也可以兑换特殊卡牌,用来改变货物出现的位置或获得终局奖励。进入某些城市会获得或失去一种名为“时间”的资源;时间还可以用来搭乘另一名玩家前往某座城市的行程,以便在那里完成订单。当一名玩家通过完成前一等级的订单获得最高价值的订单时,游戏结束。
- 人数
- 1–4 最佳 2 人
- 游戏时长
- 45–90 分钟
- 年龄
- 12+
- 复杂性
- 3 / 5
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 24
- 已记录对局
- 21
- 玩家
- 1h 13m
- 平均时长
- 14
- 收藏数
- 6
- 愿望清单数
6.5/10
基于 7 条 Ludoya 评测
Mestremuten5.0 Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 1/1
玩过 5 次
Evan6.0 This is a good conversion game, where on a player's turn they move a pawn into a location on the central board, which allows them to both collect goods cubes from that spot, and to complete contracts that require that spot. Other players can follow if they pay the active player, and then goods in all attaching areas replenish, which makes for a somewhat dynamic board state. Another interesting element is that each spot on the board produces one color of goods, which then separates into two types on your player board. Then each of those two types of goods also has a icon (food, weapons, clothing). The contract cards you buy reference all these things, so there are a lot of ways you can use your goods. Matching a solid route, capitalizing on predicting your opponents, building your engine with upgrade cards and getting new contracts that work into your combos is a really interesting challenge. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
初印象 · 2 局
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。
























