
2015 · 中世纪
馬可波羅 Voyages of Marco Polo
玩家们扮演不同的历史人物,重现从威尼斯到忽必烈汗宫廷的商队之旅。每位玩家都有独特能力,每轮掷自己的5颗骰子,通过把骰子放到行动格上来执行行动。 可进行的行动包括获取资源或金钱、获得并完成合约、沿着多条路线旅行并在城市中建立贸易站,以及使用城市特定的特殊行动。点数更高的骰子可以解锁更强的选择,但如果对手已经占据了同一个行动位,也可能会产生额外费用。游戏共进行5轮,得分来自已完成的合约、贸易站(尤其是北京)、以及隐藏的城市目标。
- 人数
- 2–4 最佳 4 人
- 游戏时长
- 40–100 分钟
- 年龄
- 12+
- 复杂性
- 3.2 / 5
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在 Ludoya 中查看完整统计- 1,305
- 已记录对局
- 711
- 玩家
- 1h 23m
- 平均时长
- 175
- 收藏数
- 24
- 愿望清单数
- 1
- 已预购
7.3/10
基于 123 条 Ludoya 评测
Daniel7.0 4
Dídac7.9 Arribo tardíssim a aquest joc i la veritat és que m’ha sorprès com de bé es manté en el temps. Ja tarden a reeditar-lo.
Evan4.6 At the start of this game, you are assigned an incredibly strong player power with the intention that everyone's asymmetric power looks and feels too good, yet with everyone getting an overpowered ability that theoretically the game remains balanced. The tightness of resources and the shortage of rounds will make accomplishing even modest goals, very difficult. Your plans will not work, as your poor dice results and other players beating you to actions you need will inevitably end you one short of whatever it is you needed, be it gold, camels or money. When you take an action needing multiple dice, you resolve for the lowest value in the lot. Then, in order to resolve an action that someone else has chosen before you, you have to pay money equal to the lowest value in your lot of dice. This means that higher values rolled get you bigger results, but you might wind up not being able to afford those results, so having lower values makes your actions cheaper. The game has an extremely high amount of variation. There are lots of player powers, all different, the city spaces get populated with randomize cards and there are enough of those that you might not see the same card for many games, and you can randomize the positions of the different income city abilities, to make it so that no path is quite the same twice. The game is an intriguing, but also often frustrating puzzle that I can't decide if I love or hate. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :nostar: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment
规则问题
由 Ludoya 的规则助手根据规则书回答。
Do I place one or two dice when I take the Travel action, and how far can I move?
You place two dice for Travel and your movement distance equals the lower of the two dice; you then pay the cost per space (coins or camels) and place/relocate a trading post as required (pp.9–11).
When I take goods from the Grand Bazaar, do I have to take the exact number shown or can I take fewer?
The number of goods you gain is determined by the die you use, and you may take the amount shown by that die (lower dice are allowed in lower-value slots) — follow the Bazaar slot values and the die you place (p.7).
How many contracts can I take with one die and how are they scored?
You place one die on the contract action to take one or two contract cards (depending on slot/availability); completed contracts are scored when you fulfill their requirements, and higher-value dice can give extra contract bonuses (p.8).
If I spend a die to use a city card, can I use the city action multiple times?
Yes — spending one die on a city card lets you use that city's action a number of times equal to the die's value (p.11).
What bonus actions are available (rerolls, adjustments, black die) and are there limits?
Bonus actions include a reroll (cost 1), adjusting a die by ±1 (cost 2), and taking the black die (cost 3) with the restriction that you may take the black die only once per turn; occupied action spaces can be used by paying the required coin cost shown (pp.12–13).
免费,支持网页、Android 和 iOS
用 Ludoya 玩 馬可波羅 Voyages of Marco Polo
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。



























