天方夜譚 一千零一夜

2009 · 奇幻

天方夜譚 一千零一夜

探索阿拉伯传说的世界,扮演一位追寻命运与财富的英雄或女英雄。 玩家选择角色、挑选任务和技能,并在棋盘上移动,移动方式会受到财富影响。每次移动结束时,玩家抽取一张遭遇卡,通过掷骰子,并查阅角色表上的故事表以及共用的《故事书》来解决遭遇。邻近玩家会通过选择采用哪些故事选项来影响结果,创造出合作且难以预料的叙事场景。 第一个完成自己任务的玩家获胜;而游戏的重点在于从大量故事中不断展开、讲述并反复体验各种遭遇。

人数
2–6 最佳 3 人
游戏时长
120 分钟
年龄
14+
复杂性
2.2 / 5
6 来自 Ludoya¥612.33 起旅行探索可变玩家能力属性检定结算叙事选择 / 段落

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
116
已记录对局
112
玩家
2h 29m
平均时长
69
收藏数
12
愿望清单数

6.0/10

基于 34 条 Ludoya 评测

  • Benjamín Amorín7.0

    Really Unique Adventure Board Game. A classic game that it's a mix between a RPG and an 'Choose Your Own Adventure Book' with Arabic Fantasy theme. Beautiful, surrealistic, and hyper funny! If there is much people playing can be very long, but with 3-4 players it's an awesome experience.

  • Evan3.5

    You build a rudimentary character and then move around the board having adventures. The "goal" of the game is to get 20 points in some combination of points and then make it back to the city at the center of the board. For your own sanity, ignore scoring other than as an end game timer. The real goal of the game is to just have a wonderful time seeing where everyone's stories take them. It's less of a "game" and more of a giant multiplayer choose your own adventure book, where each encounter gives you 5 or 10 different ways you can react to the situation. Sometimes, it can be a little ambiguous as to what you chose to do at any point, for example, I had an encounter with "Dark Creatures" and I looked at my options and saw I could pick "Aid". I was thinking this would be 'aid the dark creatures' but as it happens when the book was read I had actually chosen to aid the previously unmentioned victims of said dark creatures for which I was rewarded handsomely. Still fun, but maybe a little confusing. Another example was we had a player who encountered a small treasure. He was like, sure I'll take it, and chose "take". This lead to the book describing a scene of thievery that the player had not really intended. Despite this, everyone had a marvelous time getting into the stories that unfolded. Player's only real complaint was that with 6, the time between turns was a little too long.

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规则问题

由 Ludoya 的规则助手根据规则书回答。

我什么时候选择初始技能?可以获得多少个?

你在游戏设置过程中选择初始技能,具体请参阅设置/开始游戏部分;按照其中的选择步骤,为你的角色获得正确数量的技能(第3页)。

我是应该在阅读遭遇结果段落之前,还是在掷命运骰之后选择反应?

你在解决遭遇的过程中,从遭遇的反应矩阵中选择你的反应,然后掷命运骰,并阅读对应的结果段落来查看结果(第5–6页)。

当“other”出现在结果段落中时,它是什么意思?

规则书规定了如何解读结果段落中的“其他”——应根据段落语境,将“其他”应用于未明确提及的任何目标或物品,并遵循解决歧义指代的指南(第7页)。

我可以立即出售宝藏来换取财富吗?财富如何移动?

你可以按照财富和出售宝藏的规则出售宝藏;出售流程以及财富标记如何移动在财富部分有说明,而财富移动速率详见棋盘上的“移动/财富”部分(第8页和第4页)。

如果我的角色死了,会发生什么——我就出局了吗?

死亡及其后果按照死亡规则处理;具体流程,以及死亡对你的游戏状态和任何终局条件的影响,请参阅死亡章节(第8页)。

力量地点是如何运作的?它们会改变移动规则吗?

力量之地是具有特殊效果的地点,相关说明见“移动/力量之地”章节;它们的具体效果以及与普通移动的任何互动,都在移动规则(第4页)中有所描述。

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。