
2014
Royals
伟大的贵族家族在17世纪的欧洲争夺影响力,利用国家卡占据关键职位并获得头衔。玩家打出国家卡来占据能带来胜利点的职位;级别更高的头衔需要更多卡牌,而已被占据的职位则可以通过打出阴谋卡来挑战。 游戏分为三个时期,每个时期结束后都会进行一次计分:在四个国家中影响力最高的玩家获得分数。第三个时期结束后,玩家为各自的头衔计分,游戏随之结束;胜利点总数最高的玩家获胜。
- 人数
- 2–5 最佳 4 人
- 游戏时长
- 60 分钟
- 年龄
- 10+
- 复杂性
- 2.2 / 5
关于这款游戏
在 Ludoya 的牌桌上
在 Ludoya 中查看完整统计- 11
- 已记录对局
- 30
- 玩家
- 10
- 收藏数
- 7
- 愿望清单数
6.6/10
基于 6 条 Ludoya 评测
Evan6.0 This is an interesting game that uses set collection as a primary mechanism for essentially combining area majority scoring elements with point salad style 'firsties' points. The general idea is that you have a board of countries. Each country has a few spots you can place cubes. Cubes get placed by discarding a set of cards of the target country equal to what's printed in the spot. There are bonus points for the first player to take each spot, bonus points for being the first to have taken every spot in a country, and bonus points for being the first to have taken a spot of every cost level. Then, in addition to that, you can bump players out of spots and take them for yourself by playing the right card from a different deck along with paying the cost of the spot yourself. There's absolutely flip luck in this game, but it's mitigated by the rule that you can discard three of any to count for what you want. The game plays quickly and stays engaging for the entire experience. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment
初印象 · 2 局
游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。























