魔戒:中洲征途

2019 · 冒险

魔戒:中洲征途

玩家将扮演英雄角色,在由应用程序驱动的全合作战役中探索托尔金笔下的中洲。每次游戏是一段更大叙事中的单个场景:玩家穿越已揭示的地图地点,面对由配套应用程序控制的预设敌人,并做出会影响后续冒险的选择。 角色会在场景之间成长,并获得装备和能力;应用程序则负责管理故事事件、敌人行为和地图探索,为一至五名玩家打造充满变化、分支众多的战役。

人数
1–5 最佳 2 人
游戏时长
60–120 分钟
年龄
14+
复杂性
2.7 / 5
7.8 来自 Ludoya¥572.69 起基于小说探索场景/任务/战役类桌游单人 / 接龙游戏行动点数

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
1,505
已记录对局
414
玩家
1h 38m
平均时长
187
收藏数
41
愿望清单数

7.8/10

基于 106 条 Ludoya 评测

  • gcasasf10.0

    I absolutely love this dungeon crawler game.

    无记录对局

  • Roggie9.0

    Very similar to mansions of madness but I like this theme so much more!

    无记录对局

  • Daniel Vidal de la Rubia8.0

    Little replayability: although the game gives the illusion that the result of the actions has an impact on the following missions, if you play again changing the decisions you realize that the only thing that will change is the text, but the missions are almost identical. Little thematic (although it is supposed to be their category): during the game the heroes will waste time playing with children, and walking goats... Listening to the sound of a goldfinch in a tree gives you experience points, but solving a ancient riddle found in some runes of an abandoned temple just a little encouragement. The app works very well. It manages a lot of the bureaucracy but still feels like a board game. --- Poca rejugabilidad: aunque el juego da una ilusión de que el resultado de las acciones tiene impacto en las siguiente misiones, si vuelves a jugar cambiando las decisiones te das cuenta que lo único que cambiará es el texto, pero las misiones son casi idénticas. Poco temático (aunque se supone que es su categoría): durante la partida los héroes van a perder el tiempo jugando con niños, y paseando cabras... Escuchar el sonido de un jilguero en un árbol te proporciona puntos de experiencia, pero resolver un antiguo acertijo encontrado en unas runas de un templo abandonado solamente un poco de ánimo. La aplicación funciona muy bien. Gestiona mucha de la burocracia pero se sigue sintiendo un juego de mesa.

    玩过 40 次

阅读评测并打分

规则问题

由 Ludoya 的规则助手根据规则书回答。

How many actions do I get on my turn, and can I move between them?

You get two actions, and they can be the same action twice. A Travel action gives you two moves, and you can interrupt those moves to perform your other action (Rulebook, p. 6).

Do I spend an action to explore a new tile?

No. When you move onto any space of an unexplored tile, you must explore it immediately; exploring is not a separate action (Rulebook, p. 6; Rules Reference, p. 19).

Can I just leave a space with enemies, or interact with a token there?

Not without provoking them: before moving out of a space or performing an Interact action there, you must provoke each readied enemy group in that space. You must provoke them again for each separate Interact action (Rules Reference, pp. 21–22).

How do tests work, and what do fate icons do?

Reveal cards equal to the tested stat, then count the success icons; the text on revealed cards is ignored. During the test, each inspiration you spend converts one fate icon into one success (Rulebook, p. 10; Rules Reference, pp. 16, 25).

Do the icons on my prepared cards count during a test?

No. Prepared cards let you use their abilities, but their success and fate icons have no effect and are ignored (Rules Reference, p. 20).

Can I attack an enemy in an adjacent space, and how do I resolve the attack?

You can attack an enemy in your space; to attack from an adjacent space, your item must have the ranged icon. Test a stat shown on that item, spend successes on its abilities, enter the hits and modifiers in the app, then select Apply (Rulebook, pp. 7, 11; Rules Reference, p. 21).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

记分表和游戏辅助工具

  • Full Game Kit
在下一局中使用

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。