Tyrants of the Underdark

2016 · 奇幻

Tyrants of the Underdark

玩家带领相互竞争的卓尔家族,争夺幽暗地域的控制权:招募爪牙、部署部队,并操纵影响力与权力。游戏结合了牌库构筑——从中央市场购买新的爪牙卡,并将其洗入个人牌库——以及围绕地下各处地点展开的区域控制。 爪牙分属不同的派系,支持各种战术:有些擅长刺杀,有些则专精于招募,并晋升至能在游戏结束时带来分数的内圈。玩家花费影响力来获取卡牌,花费权力来部署和移动部队、在棋盘上执行行动,以及消灭敌方势力;最终,控制的地点、晋升的爪牙、招募的卡牌和成功的消灭行动所带来的胜利点总数最高的玩家获胜。

人数
2–4 最佳 4 人
游戏时长
60 分钟
年龄
14+
复杂性
2.6 / 5
7.8 来自 Ludoya战斗牌组、袋子与资源池构建区域多数 / 影响力公开选牌

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346
已记录对局
406
玩家
1h 25m
平均时长
67
收藏数
24
愿望清单数

7.8/10

基于 81 条 Ludoya 评测

  • Garfield8.0

    #38 Entertaining area control game with deck building. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★★☆☆ <!-- size 7]Ok --> Interaction: ★★★★☆ <!-- size 7]A lot of combats --> Artwork: ★★☆☆☆ <!-- size 7]Cards good, board boring --> Luck: ★★☆☆☆ <!-- size 7]Not much --> Strategy: ★★★★☆ <!-- size 7]Different strategies possible --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Good --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: ★★★★☆ <!-- size 7]Good --> Setup time: ★★★☆☆ <!-- size 7]Still ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Average --> [/c]

    无记录对局

  • Carlos Albert9.7

    Diversión 5/5 · Interacción 5/5 · Atractivo 5/5 · Originalidad 4/5 · Rejugabilidad 5/5 · Accesibilidad 5/5

    初印象 · 1 局

  • Benjamín Amorín9.0

    Very interesting deckbuilding with Area Control and majorities mechanics. Many ways to play, deep strategies. Love it!

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规则问题

由 Ludoya 的规则助手根据规则书回答。

When do I have Presence at a site?

You have Presence at a site if you have a spy or troop there, or a troop in a space adjacent to it. Presence also extends to route spaces adjacent to a site or space where you have a troop (pp. 12, 24).

Does controlling a site mean I have to fill every troop space?

No. You control a site if you have more troops there than any other single color; white troops count when comparing troop numbers. Total control is stricter: every troop space must hold only your troops, and no enemy spies may be there (pp. 12–13).

Can I save Power or Influence for my next turn?

No. You can spend resources in any order during your turn, but any Power or Influence left over at the end of your turn is lost (pp. 9–10).

Do I have to pay the cost before a card ability after an arrow?

No. Paying an arrow cost is optional, and you can pay it at most once when you play that card; if you don’t pay, that ability does nothing. If a card contradicts the rules, follow the card (p. 11).

Where does a card go when I recruit it?

Put the recruited card in your discard pile, not your hand. If it came from the market, refill the market from the market deck (p. 15).

Does the game end as soon as someone deploys their last troop or the market deck runs out?

Those events trigger the end, but play through the rest of the current round before the game ends (p. 16).

打开 Ludoya 的规则助手,它会阅读这款游戏的规则书。

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。