Bastille

2018 · Zeitalter der Vernunft

Bastille

Die Spieler führen rivalisierende revolutionäre Fraktionen am Vorabend der Französischen Revolution an und kämpfen um Ressourcen, Anführer, Waffen und Einfluss in ganz Paris. In jeder Runde platzieren die Spieler nacheinander drei Einflussplättchen in sieben Gebäude, wobei pro Gebäude nur drei Plätze verfügbar sind; anschließend werden die Gebäude in Reihenfolge des Einflusses ausgewertet, und der/die oberste Platzierer:in erhält einen Bonus. Eine rotierende Missionskarte vergibt am Rundenende Punkte für gesammelte Gegenstände oder Symbole. Nach Runde vier und acht erhalten die Spieler Punkte für Anführer, Fortschritt auf der Bastille-Leiste und eventuelle geheime Missionen. Wer nach acht Runden die meisten Punkte hat, gewinnt.

Spieler
3–4 am besten mit 4
Spielzeit
60 Min.
Alter
12+
Komplexität
2,5 / 5
6 auf LudoyaArbeiterplatzierungSets sammelnAuktion / Bieten

An Ludoyas Tischen

Alle Statistiken in Ludoya
12
Erfasste Partien
20
Spieler
1h 3m
Durchschnittliche Partie
9
In Sammlungen

6,0/10

aus 4 Ludoya-Rezensionen

  • Garfield6,0

    Average game. Nothing special. Some good mechanics, some bad mechanics. [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::star::nostar::nostar: <!-- size 7]Good --> Interaction: :star::star::star::star::nostar: <!-- size 7]Fighting for action places and a lot of other stuff --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::star::nostar::nostar: <!-- size 7]The drawing of cubes out of the bag --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]Not much --> Components: :star::star::star::nostar::nostar: <!-- size 7]Good --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect for such a game --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::star::nostar: <!-- size 7]Almost no downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Not much --> [/c]

  • Evan5,9

    Very nice lighter game. Each player gets three workers represented by shields with numbers printed on them. You place your workers into the various spaces and once all workers are placed you resolve the board, where the player with the highest sum printed on their workers gets to take the action first with ties broken towards who placed into the area first. Of course, there's a space that lets you improve the number on one of your workers by 1. There's a bit of luck involved in the game. There's a mechanism where you can throw your cubes into a bag, and then at the halfway and endgame scorings, 5 cubes get randomly pulled out and those players get strong rewards. I thought this piece would really bother me, but at the end of the game each cube in the bag is 1vp, so even losing out on the rewards doesn't make the action useless. Would play again. I don't know how different one session to another would feel though since the game doesn't have distinct paths to follow or things to try. Everyone is focused on getting the same things done each game, and the key decision points come from which worker to upgrade when, and what order you do things in. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::nostar::nostar: Raw enjoyment

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