Great Western Trail

2016 · Tiere

Great Western Trail

Die Spieler übernehmen die Rolle von Viehzüchtern im 19. Jahrhundert, die Rinder von Texas nach Kansas City treiben, um sie dort für Geld und Siegpunkte auf Züge zu verladen. Das Spiel dreht sich um das Verwalten von Hand- und Deckkarten mit Rindern, um Herden mit höherem Wert zusammenzustellen, während man sich auf einem gemeinsamen Pfad bewegt und Gebäude nutzt, um Aktionen und Boni zu erhalten. Die Spieler heuern und setzen Arbeiter ein – Cowboys, um die Rinder zu verbessern, Handwerker, um eigene Gebäude zu errichten, und Ingenieure, um Bahnverbindungen auszubauen – und müssen dabei Bewegung auf der Route, Deck-Management und das richtige Timing für Lieferungen ausbalancieren. Die Wertung belohnt wertvolle Rinder, den effizienten Einsatz von Gebäuden und Arbeitern sowie den Ausbau des Eisenbahnnetzes über mehrere Fahrten hinweg.

Spieler
2–4 am besten mit 3
Spielzeit
75–150 Min.
Alter
12+
Komplexität
3,7 / 5
8 auf Ludoyaab 50,00 €Amerikanischer WestenEigentumBewegung auf einer SpurRondel

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Alle Statistiken in Ludoya
1.227
Erfasste Partien
943
Spieler
2h 1m
Durchschnittliche Partie
215
In Sammlungen
29
Auf Wunschlisten

8,0/10

aus 152 Ludoya-Rezensionen

  • Jan Solo8,5

    (Segunda Edición Revisada) Impro-Reseña⇒

  • Garfield9,0

    #57 Metallmünzen im Dach Thematic strategic game with the right amount of decisions to make. [c] Theme: ★★★☆☆ <!-- size 7]Good --> Gameplay: ★★★★☆ <!-- size 7]A lot of decisions but not too much --> Interaction: ★★☆☆☆ <!-- size 7]Not that much --> Artwork: ★★★☆☆ <!-- size 7]Good, nothing special --> Luck: ★★★☆☆ <!-- size 7]Card drawing --> Strategy: ★★★★☆ <!-- size 7]Very strategic --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★☆☆☆☆ <!-- size 7]A lot to teach --> Setup time: ★★☆☆☆ <!-- size 7]A lot of things to setup --> No downtime: ★★★☆☆ <!-- size 7]Still ok --> Replay value: ★★★★☆ <!-- size 7]Different strategies --> [/c]

  • Mestremuten10,0

    Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

Rezensionen lesen und bewerten

Regelfragen

Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.

How far can I move my cattleman each turn — do I have to use all my steps?

You must move at least 1 step and may move up to the step limit shown on your player board (start is 3 or 4 depending on player count); you must move forward along the trail (no backwards movement) and cannot pass over Kansas City (p.6).

If I pass private buildings or hazard tiles with green/black hands but don’t have enough money, what happens?

You must immediately pay the indicated fees (to the bank for hazards, to the owner for private buildings) as you pass or land on them, but if you cannot pay you are still allowed to move — pay as much as you can and you never owe fees retroactively (p.6).

When I land on a neutral or my own building, can I do its local actions and also an auxiliary action?

On a neutral building tile or a private tile you own you may perform each of that tile's local actions once (in any order); you may only perform an auxiliary action instead if you forfeit all of the tile's local actions (p.7; local actions explained pp.11–14).

How do deliveries work — how far can I deliver and when do I pay transport costs?

Your Income subphase sets a total breeding value (sum of different cattle types plus certificates) and you may deliver to any city whose city value is ≤ that total (you cannot deliver to a city you already have a disc on, except Kansas City and San Francisco); transport costs apply if your engine's nose is behind the city — pay $1 per crest between your engine nose and that city's crest — and disc placement follows the white/dark corner rules (pp.8–9).

How do auxiliary actions work — what's the difference between single and double auxiliary actions?

Each auxiliary action has two disc spaces: if at least one space is cleared the action is unlocked (single use), and if both spaces are cleared you may use it as a double action (requirements and rewards doubled); note that using an auxiliary action from a location in place of local actions can only be a single use even if both spaces are cleared (p.13).

When does the game end and do other players get a final turn?

The game end is triggered when a worker is placed on the last job‑market space during Kansas City subphase 2 or 3 (moving the job market token out); the active player finishes that turn and then each other player gets one final turn (they may go to Kansas City but cannot take worker tiles from foresight during their final Kansas City subphases) before final scoring (p.15).

Öffnet Ludoyas Regelassistenten, der die Spielanleitung dieses Spiels liest.

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