Tyros

2002 · Zivilisation

Tyros

In an ancient Mediterranean setting, players expand four empires across a map divided into rectangular areas. Each turn, location tiles are added next to existing empire counters, with the new area’s allegiance determined by adjacent empires. Players build galleys to control areas, travel across the map, and establish cities, paying for these actions with cards dealt each round. Cards can be kept or traded. At the end of the game, players score for controlled areas, with points determined by whether a galley or city controls them and by the size of the associated empire.

Spieler
3–4 am besten mit 4
Spielzeit
90 Min.
Alter
10+
Komplexität
2,5 / 5
7,3 auf LudoyaNautischVerhandlungHandverwaltungEndspiel-BoniPlättchenlegen

Über das Spiel

Illustration

An Ludoyas Tischen

Alle Statistiken in Ludoya
5
Erfasste Partien
2
Spieler
5
In Sammlungen

7,3/10

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Spieldaten (Spieler, Spielzeit, Alter, Mitwirkende) von BoardGameGeek.