
2019 · Städtebau
Caylus 1303
Gildenführer wetteifern darum, die Stadt für einen neu eingetroffenen König zu bauen, indem sie Arbeiter los schicken, um Ressourcen zu sammeln und entlang der Straße zum Schloss Gebäude zu errichten. Die Spieler setzen Arbeiter ein, verwalten knappe Ressourcen und die Reihenfolge der Arbeiterplatzierung, rekrutieren Charaktere mit wechselnden Loyalitäten und investieren in den Bau, um Punkte zu verdienen. Der variable Aufbau und die Fähigkeiten der Sondercharaktere verändern die Startbedingungen und Strategien, während gestraffte Regeln die Spielzeit im Vergleich zum ursprünglichen Design verkürzen.
- Spieler
- 2–5 am besten mit 4
- Spielzeit
- 60–90 Min.
- Alter
- 12+
- Komplexität
- 2,9 / 5
Über das Spiel
- Autoren
- Illustration
- Publisher
Wo kaufen
Shop-Preise und gebrauchte Exemplare, täglich geprüft.
An Ludoyas Tischen
Alle Statistiken in Ludoya- 102
- Erfasste Partien
- 184
- Spieler
- 1h 35m
- Durchschnittliche Partie
- 59
- In Sammlungen
- 11
- Auf Wunschlisten
- 1
- Vorbestellt
6,9/10
aus 29 Ludoya-Rezensionen
Garfield6,0 Gather ressources to trade in for points and to build buildings. Nice idea with the moving knight that determine which buildings are producing. Could it be that the player that manages to get more meeples at the beginning will have an advantage? [c] Theme: ★★☆☆☆ <!-- size 7]Dry euro --> Gameplay: ★★☆☆☆ <!-- size 7]A little bit repetitive --> Interaction: ★★☆☆☆ <!-- size 7]Only the moving knight --> Artwork: ★★★★☆ <!-- size 7]Very nice board, not so nice buildings --> Luck: ★☆☆☆☆ <!-- size 7]No --> Strategy: ★★★☆☆ <!-- size 7]I'm not sure --> Components: ★★★★☆ <!-- size 7]Very nice --> Play duration: ★★☆☆☆ <!-- size 7]A little bit to long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Modular board --> [/c]
Regelfragen
Aus der Spielanleitung beantwortet von Ludoyas Regelassistenten.
Do I have to return an extra Worker after someone passes, and can I avoid that cost?
Yes — once the first player passes, any later Worker placements cost an additional Worker returned to the Camp until you pass; the first player to pass takes the First Player tile (p.4). The Night Worker lets you keep placing Workers without paying that extra cost, and the Early Riser can place one extra Worker at the very start by returning one (pp.4, 8, 12).
Can I place a Worker on a Building that already has another player's Worker?
Normally no — placing on an occupied Building is prohibited (p.4). The Journeyman is the exception: once per round you may place on an occupied Building and your effect resolves after the existing Worker; additionally, placing on another player's Building normally gives them +1 Prestige Point unless the Thief is used (pp.4, 8, 12).
Which Workers get activated during Phase 2, and what makes a Worker not activate?
During Activation, Buildings are resolved in order from the City Gate along the Road up to the Provost; any Worker placed on Buildings beyond the Provost is not activated and is returned to the Camp (pp.4–6). The Provost position (and players moving it via Toll/Guilds Bridge) determines which spaces are activated that round (p.5).
How does Delivery at the Construction Site work — what is a valid bundle and who wins the Favor?
A delivered bundle must be three different resources and must include the meat resource, with each bundle worth 5 Prestige Points (p.6). The player who delivers the most bundles that round gains a Favor (ties go to the player who placed earliest), and some Characters (Deliveryman, Chamberlain) modify delivery rules (pp.6, 9, 12).
At Stewardship, do starting Buildings automatically become Residences and can I replace them with Monuments?
Yes — during Stewardship all starting Buildings above which you have a House flip to their Residence side automatically (p.7). Then, proceeding from the Guilds Bridge along the Road, each Residence owner may replace it with a Monument by paying its cost and immediately gains the Monument's Prestige Points (p.7).
When and how do character abilities trigger — can I use them at any time?
Each Character has a specific timing: e.g., the Early Riser triggers at the very start of Planning, the Night Worker affects extra-placement costs after passing, Journeyman and Thief affect placement, Bailiff moves the Provost after Guilds Bridge, and Delivery-related Characters apply at Delivery; consult the character entries for precise timing and limits (pp.8–9, 12).
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