American Rails

2009 · Económico

American Rails

Los jugadores asumen el papel de capitalistas adinerados que gestionan acciones y bonos en seis compañías ferroviarias ficticias de todo el este de Estados Unidos. En cada turno, compran y venden valores, negocian con los demás y asignan acciones para influir en el valor de las compañías y en sus conexiones de rutas. El orden de turno variable, la dilución de ciudades y las distintas configuraciones cambian las prioridades estratégicas en cada partida. La partida termina cuando se cumple una condición determinada, y gana el jugador que tenga más dinero, tras haber aumentado el valor de sus inversiones y establecido la red ferroviaria más rentable.

Jugadores
3–5 mejor con 4
Duración
90 min
Edad
14+
Complejidad
2,9 / 5
7 en LudoyaTrenesOrden de turno: reclamar acciónSubasta / PujaPuntos de victoria como recurso

Sobre el juego

Fotos de mesas de Ludoya

Todas las fotos en Ludoya
  • American Rails sobre la mesa, foto de Sapinto

En las mesas de Ludoya

Todas las estadísticas en Ludoya
25
Partidas registradas
57
Jugadores
1h 47m
Partida media
7
En colecciones
2
En listas de deseos

7,0/10

de 6 reseñas en Ludoya

  • Evan7,0

    This game is not substantially different from Chicago Express and Paris Connection, but it does have the potential to go on longer than it's cousins. It's been just long enough since I played the other two games that I don't feel comfortable writing up a list of differences between the games, but from our one play it felt like the thing that makes this game really interesting and different is that you don't know quite when the end of the game will trigger, which makes your mental math about what stocks are worth difficult, since stocks pay out at the end of each round. I enjoyed the game quite a bit, but I've liked most train games I've played. One of my friends who likes Paris Connection because it's short, and likes 1846 because it's more about stocks than logistics for him, disliked this game a lot. He felt the game relies too much on players knowing what their own best interests are and then acting on them in order for the game to be stable and avoid a runaway leader. In fact, in our game, despite other players having the opportunity to stop me, I was able to buy both copies of the stock in the red company, which seemed like a fairly chumpy move since Red wasn't a large or impressive company, however, players had more or less left it alone all game, and since I was getting 100% of it's payout, this small company amounted to more money coming to me than other players were getting for their 30-50% of larger companies. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Primeras impresiones · 1 partida

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Datos del juego (jugadores, duración, edad, créditos) de BoardGameGeek.